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Program for International…1
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Murray, Alayna; Mannion, Arlene; Chen, June L.; Leader, Geraldine – Journal of Autism and Developmental Disorders, 2022
Gaming disorder (GD) is a clinical addiction to video or internet games. This study investigated whether GD symptoms are heightened in adults with autism spectrum disorder (ASD) in comparison to a control group, and explored predictors of GD in 230 adults with ASD and 272 controls. The relationship between GD and gelotophobia was examined.…
Descriptors: Video Games, Addictive Behavior, Symptoms (Individual Disorders), Adults
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Daunic, Ann P.; Smith, Stephen W.; Garvan, Cynthia W.; Barber, Brian R.; Becker, Mallory K.; Peters, Christine D.; Taylor, Gregory G.; Van Loan, Christopher L.; Li, Wei; Naranjo, Arlene H. – Journal of School Psychology, 2012
Researchers have demonstrated that cognitive-behavioral intervention strategies--such as social problem solving--provided in school settings can help ameliorate the developmental risk for emotional and behavioral difficulties. In this study, we report the results of a randomized controlled trial of Tools for Getting Along (TFGA), a social…
Descriptors: Social Problems, Intervention, Problem Solving, Metacognition
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Flook, Lisa; Goldberg, Simon B.; Pinger, Laura; Davidson, Richard J. – Developmental Psychology, 2015
Self-regulatory abilities are robust predictors of important outcomes across the life span, yet they are rarely taught explicitly in school. Using a randomized controlled design, the present study investigated the effects of a 12-week mindfulness-based Kindness Curriculum (KC) delivered in a public school setting on executive function,…
Descriptors: Self Control, Comparative Analysis, Experimental Groups, Control Groups
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Wood, Jeffrey J.; Fujii, Cori; Renno, Patricia; Van Dyke, Marilyn – Journal of Autism and Developmental Disorders, 2014
This study compared cognitive behavioral therapy (CBT) and treatment-as-usual (TAU) in terms of effects on observed social communication-related autism symptom severity during unstructured play time at school for children with autism spectrum disorders (ASD). Thirteen children with ASD (7-11 years old) were randomly assigned to 32 sessions of CBT…
Descriptors: Comparative Analysis, Cognitive Restructuring, Behavior Modification, Outcomes of Treatment
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Taylor, James – Society for Research on Educational Effectiveness, 2014
The "Study of Deeper Learning: Opportunities and Outcomes", funded by the William and Flora Hewlett Foundation, is a "proof-of-concept" study to determine whether students attending high schools with a mature and at least moderately well-implemented approach to promoting deeper learning experience greater deeper learning…
Descriptors: Critical Thinking, Outcomes of Education, High School Students, Quasiexperimental Design
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Kimber, Birgitta; Sandell, Rolf; Bremberg, Sven – Health Education Research, 2008
The school is an obvious arena for interventions designed to promote mental health among children. A set of educational techniques named social and emotional learning, which focuses on students' self-control, social competence, empathy, motivation and self-awareness, has shown promising results in the United States. This is a study of the…
Descriptors: Intervention, Self Efficacy, Mental Health, Program Effectiveness