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Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
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Mosher, Maggie A. – TEACHING Exceptional Children, 2022
General and special education teachers report feeling inadequate in providing social skill instruction to students. Yet, researchers and government bodies (ASELA, 2015) report students receiving social skill instruction display marked improvements in: (a) motivation to learn, (b) commitment to school, (c) time devoted to schoolwork, (d) mastery of…
Descriptors: Technology Uses in Education, Social Emotional Learning, Interpersonal Competence, Middle School Students
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Sergio Cored-Bandrés; Marta Liesa-Orús; Sandra Vázquez-Toledo – Journal of Special Education Technology, 2025
The generalisation of learning is one of the main elements to take into account when carrying out an educational intervention. This process involves certain difficulties for the population with Autism Spectrum Disorder (ASD). In this sense, the aim of the present study is to evaluate the process of generalisation of skills related to the social…
Descriptors: Generalization, Students with Disabilities, Autism Spectrum Disorders, Intervention
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Juan Zhang – Journal of Psychologists and Counsellors in Schools, 2024
This article aims to investigate the significance of innovative musical education in fostering social skills among children and adolescents. To achieve this objective, the authors devised teaching approaches centered on the development of social skills through vocal training, utilizing modern technologies such as "Minute Voice WarmUp and…
Descriptors: Music Education, Interpersonal Competence, Skill Development, Social Development
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Cynde Katherine Josol; Marisa H. Fisher; Matthew T. Brodhead; Ana Dueñas – Journal of Developmental and Physical Disabilities, 2022
Impairments in empathic responding are related to decreased social interactions and fewer friendships for adolescents with autism spectrum disorder (ASD). Teaching adolescents to respond empathetically during conversation may promote the development of healthy social relationships. The current study examined the effectiveness of an affective…
Descriptors: Technology Uses in Education, Video Technology, Feedback (Response), Affective Behavior
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Lindsey L. Wahlbrink; Charles Dukes; Michael P. Brady; Kyle D. Bennett; Cynthia L. Wilson – Inclusion, 2022
This study examined the use of an iPhone and the List Recorder Application to teach three adolescents with autism spectrum disorder to acquire, maintain, and generalize interpersonal daily living skills (DLS) in a community setting. A multiple probe design across participants was used to teach participants to use interpersonal DLS to order and…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Kylie S. Flynn; Linlin Li; Chun-Wei Huang; Ruchita Patel; Kim Luttgen; Shuangting Yang; Eunice Chow – Grantee Submission, 2024
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the "Adventures Aboard the S.S. GRIN" ("Adventures"), on students' social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Technology Uses in Education
Adam Carreon – ProQuest LLC, 2021
Virtual reality (VR) is rapidly becoming a popular tool for use in the classroom. VR technology has been available for years, but education stakeholders struggled with adoption due to the high costs and complexity. As VR technology has evolved, a broad spectrum of VR has been developed for use including non-immersive to fully-immersive VR. While…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Middle School Students
Salomons, Nicole – ProQuest LLC, 2022
Robots have shown great promise in being effective tutors for both children and adults. For instance, they have been shown to be successful in math tutoring for children, interruptions training for adults with Autism Spectrum Disorder, and assisting the elderly while exercising. Yet, despite the great potential of tutoring robots, most studies…
Descriptors: Robotics, Intelligent Tutoring Systems, Artificial Intelligence, Technology Uses in Education
Mccafferty, Jennifer Lynn – ProQuest LLC, 2022
The purpose of this qualitative descriptive study was to understand how K-5 teachers in public elementary school (ES) settings describe the implementation, utilization, and the advantages and disadvantages of the Flipped Learning (FL) model in the United States. The Transformational and Connectivism Learning Theories were foundations of this…
Descriptors: Elementary Schools, Flipped Classroom, Teaching Experience, Public Schools
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Khanh Nguyen Phuong Tran; Cathy Weng; Phuong Lan Tran-Nguyen; Nguyen-Phuong-Dung Tran; Nicholas O. Awuor – Journal of College Student Development, 2024
Community-oriented education has witnessed an increasing interest in online service-learning opportunities. Digital Learning Companion is an online service-learning project supported by Taiwan's Ministry of Education to give students experiential learning opportunities and practice social responsibility. As part of the initiative, 189 local and…
Descriptors: Foreign Countries, Community Education, Electronic Learning, Service Learning
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Lee, Boh Young – Childhood Education, 2023
Computers, laptops, digital tablets, and whiteboards are all commonly used technologies in classrooms today. The COVID-19 pandemic led to an increased use of digital technology to offer virtual learning and maintain social connections. Given the multifaceted nature of technology, the complexities of child development, and the increasing…
Descriptors: Technology Integration, Handheld Devices, Tablet Computers, Early Childhood Education
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Lorenzo, Gonzalo; Lledó, Asunción; Arráez-Vera, Graciela; Lorenzo-Lledó, Alejandro – Education and Information Technologies, 2019
We live in a society where Technology has an important position in our diary activities. Everybody wants to have the last device to be in contact with his family and friends. Additionally, these took are being applied in other fields such as Education. One of these tools is: Virtual reality that can respond the need of our students. It allows the…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Simulated Environment
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Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
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Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
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