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Showing 1 to 15 of 80 results Save | Export
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Tan, Angel J. Y.; Davies, Jean L.; Nicolson, Roderick I.; Karaminis, Themis – Educational Technology Research and Development, 2023
Critical thinking is identified as a key educational outcome in higher education curricula; however, it is not trivial to support students in building this multifaceted skill. In this study, we evaluated a brief online learning intervention focusing on informal fallacy identification, a hallmark critical-thinking skill. The intervention used a…
Descriptors: Higher Education, Critical Thinking, Thinking Skills, Online Courses
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Duarte, António; Barros, Alexandra – Australian Educational Computing, 2018
The objective of this study, in the Student Approaches to Learning (SAL) perspective, was to test a computer-assisted intervention that seeks to promote awareness and self-regulation of learning strategies, aiming at improving the quality of learning. The intervention involved the use, by a sample of higher education students, of purposely…
Descriptors: Computer Uses in Education, Intervention, Learning Strategies, College Students
Amalfitano, Tracy Ellen Russo – ProQuest LLC, 2017
Today's teachers are charged with transforming education through technology, providing all learners with access and meaningful experiences across content areas in ways of teaching and learning they may never have experienced themselves. This dissertation examines the effect of increasing preservice teachers' prior personal learning experiences…
Descriptors: Preservice Teachers, Self Efficacy, Technology Integration, Learning Experience
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Sng, Cheong Ying; Carter, Mark; Stephenson, Jennifer – Australasian Journal of Special Education, 2017
Scripts in written or auditory form have been used to teach conversational skills to individuals with autism spectrum disorder (ASD), but with the proliferation of handheld tablet devices the scope to combine these 2 formats has broadened. The aim of this pilot study was to investigate if a script-based intervention, presented on an iPad…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
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Van Horne, Sam; Henze, Marisa; Schuh, Kathy L.; Colvin, Carolyn; Russell, Jae-Eun – Journal of Computing in Higher Education, 2017
E-textbooks are more prevalent in college courses, but much recent research still shows that students prefer paper textbooks and have difficulty regulating their learning with digital course materials. Still, college instructors--especially in lower-division STEM courses--often adopt digital course materials with e-textbooks that include a variety…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Technology Uses in Education
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Shi, Yinghui; Peng, Changling; Yang, Harrison Hao; MacLeod, Jason – Open Learning, 2018
The study reported here examined college students' academic self-efficacy, 'academic press' and learning achievement, as well as the association between these three variables within learning contexts using interactive whiteboard-based instruction. A quasi-experimental study was conducted using a sample (n = 103) of first-year college students in…
Descriptors: Teaching Methods, Educational Technology, College Students, Academic Achievement
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Working, Christopher – Journal of Computers in Mathematics and Science Teaching, 2018
The use of technology in elementary mathematics instruction tends to be low-level, despite its affordance of supporting the development of students' high-level reasoning ability. This study builds upon a sociocultural view of learning and was designed to determine what effect a technology-mediated dialogic learning intervention has on third-grade…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Elementary School Mathematics
Garcia Joven, Jose Elias – ProQuest LLC, 2018
The increasing numbers of ELL and bilingual students in high schools, their high dropout rate, their low performance on standardized tests, and their low representation in STEM and gifted programs make urgent the need to focus on productive and effective instructional techniques to teach math to ELL/bilingual students in ways that motivate them to…
Descriptors: English Language Learners, Bilingual Students, At Risk Students, Technology Uses in Education
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Long, Michael W.; Albright, Glenn; McMillan, Jeremiah; Shockley, Kristen M.; Price, Olga Acosta – Journal of School Health, 2018
Background: Despite the critical role of educators as gatekeepers for school mental health services, they receive limited training to support student mental health. We report findings from a trial of an online mental health role-play simulation for elementary school teachers on changes in attitudes and self-reported helping behaviors for students…
Descriptors: Mental Health, School Health Services, Role Playing, Elementary School Teachers
Mayled, Lindy Hamilton – ProQuest LLC, 2018
This retrospective, quantitative, causal-comparative study was conducted to understand if there was a statistically significant difference in student achievement (gain scores and pass/fail rates) between low SES STEM students who received increased technology-enabled active learning (TEAL) instructional techniques and low SES STEM students who did…
Descriptors: STEM Education, Teaching Methods, Active Learning, High School Students
Roschelle, Jeremy; Murphy, Robert; Feng, Mingyu; Bakia, Marianne – Grantee Submission, 2017
In a rigorous evaluation of ASSISTments as an online homework support conducted in the state of Maine, SRI International reported that "the intervention significantly increased student scores on an end-of-the-year standardized mathematics assessment as compared with a control group that continued with existing homework practices."…
Descriptors: Homework, Program Effectiveness, Effect Size, Cost Effectiveness
Lisa K. Fazio; Casey A. Kennedy; Robert S. Siegler – Grantee Submission, 2016
We examined whether playing a computerized fraction game, based on the integrated theory of numerical development and on the Common Core State Standards' suggestions for teaching fractions, would improve children's fraction magnitude understanding. Fourth and fifth-graders were given brief instruction about unit fractions and played "Catch…
Descriptors: Educational Games, Computer Games, Fractions, Mathematics Instruction
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Cejudo, Javier; Latorre, Sebastián – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The aim of the present research is to experimentally assess the effects of a videogame program ("Spock") for improving emotional intelligence (EI) as an ability among a sample of adolescents. Method: The sample was made up of 92 adolescents, aged 17 to 19, who were currently studying the second year of…
Descriptors: Video Games, Educational Technology, Emotional Intelligence, Adolescents
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Vatalaro, Angela; Culp, Anne McDonald; Hahs-Vaughn, Debbie L.; Barnes, Amanda C. – Early Childhood Education Journal, 2018
This study examined the efficacy of using different types of mobile media apps to increase the receptive and expressive vocabulary development of 3-, 4-, and 5-year-old preschool children living in economically disadvantaged communities. Children and teachers in four Head Start classrooms participated in the quasi-experimental study, which…
Descriptors: Quasiexperimental Design, Telecommunications, Handheld Devices, Educational Technology
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Zhang, Yiyun; Zhou, Xinlin – Journal of Learning Disabilities, 2016
Mathematical learning difficulty (MLD) is prevalent in the development of mathematical abilities. Previous interventions for children with MLD have focused on number sense or basic mathematical skills. This study investigated whether mathematical performance of fifth grade children with MLD could be improved by developing knowledge structures by…
Descriptors: Learning Problems, Mathematics Instruction, Mathematics Skills, Intervention
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