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Ben-David Kolikant, Yifat; Genut, Sara – Computer Science Education, 2017
In line with the growing interest in extending the diversity of CS students, we examined the performance of a unique group of students studying an introductory course in Digital logic: ultraorthodox Jewish men, whose previous education was based mostly on studying Talmud and who lacked a conventional high-school education. We used questions from…
Descriptors: Jews, Males, Prior Learning, Computer Science Education
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Herman, Geoffrey L.; Zilles, Craig; Loui, Michael C. – Computer Science Education, 2011
We used both student interviews and diagnostic testing to reveal students' misconceptions about number representations in computing systems. This article reveals that students who have passed an undergraduate level computer organization course still possess surprising misconceptions about positional notations, two's complement representation, and…
Descriptors: Numeracy, Diagnostic Tests, Misconceptions, Teaching Methods
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Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
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Vahrenhold, Jan; Paul, Wolfgang – Computer Science Education, 2014
We report on the development, validation, and implementation of a collection of test items designed to detect misconceptions related to first-year computer science courses. To this end, we reworked the development scheme proposed by Almstrum et al. ("SIGCSE Bulletin" 38(4):132-145, 2006) to include students' artifacts and to…
Descriptors: Computer Science Education, Introductory Courses, Test Items, Evaluation Methods
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Grover, Shuchi; Pea, Roy; Cooper, Stephen – Computer Science Education, 2015
The focus of this research was to create and test an introductory computer science course for middle school. Titled "Foundations for Advancing Computational Thinking" (FACT), the course aims to prepare and motivate middle school learners for future engagement with algorithmic problem solving. FACT was also piloted as a seven-week course…
Descriptors: Middle School Students, Computer Science Education, Blended Learning, Introductory Courses
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Major, Louis; Kyriacou, Theocharis; Brereton, Pearl – Computer Science Education, 2014
This work investigates the effectiveness of simulated robots as tools to support the learning of programming. After the completion of a systematic review and exploratory research, a multi-case case study was undertaken. A simulator, named Kebot, was developed and used to run four 10-hour programming workshops. Twenty-three student participants…
Descriptors: Robotics, Computer Simulation, Programming, Teaching Methods
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Thompson, Errol; Kinshuk – Computer Science Education, 2011
Object-oriented programming is seen as a difficult skill to master. There is considerable debate about the most appropriate way to introduce novice programmers to object-oriented concepts. Is it possible to uncover what the critical aspects or features are that enhance the learning of object-oriented programming? Practitioners have differing…
Descriptors: Expertise, Novices, Phenomenology, Learning Processes
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Lang, Catherine; Fisher, Julie; Craig, Annemieke; Forgasz, Helen – Computer Science Education, 2015
This article presents a reflective analysis of an outreach programme called the Digital Divas Club. This curriculum-based programme was delivered in Australian schools with the aim of stimulating junior and middle school girls' interest in computing courses and careers. We believed that we had developed a strong intervention programme based on…
Descriptors: Outreach Programs, Computer Science, Females, Foreign Countries
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Boustedt, Jonas – Computer Science Education, 2012
The software industry needs well-trained software designers and one important aspect of software design is the ability to model software designs visually and understand what visual models represent. However, previous research indicates that software design is a difficult task to many students. This article reports empirical findings from a…
Descriptors: Foreign Countries, Computer Software, Computer Science Education, Programming
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Liberman, Neomi; Kolikant, Yifat Ben-David; Beeri, Catriel – Computer Science Education, 2012
Due to a program reform in Israel, experienced CS high-school teachers faced the need to master and teach a new programming paradigm. This situation served as an opportunity to explore the relationship between teachers' content knowledge (CK) and their pedagogical content knowledge (PCK). This article focuses on three case studies, with emphasis…
Descriptors: Foreign Countries, Novices, Expertise, Pedagogical Content Knowledge
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Apiola, Mikko; Tedre, Matti – Computer Science Education, 2012
Programming education is a widely researched and intensely discussed topic. The literature proposes a broad variety of pedagogical viewpoints, practical approaches, learning theories, motivational vehicles, and other elements of the learning situation. However, little effort has been put on understanding cultural and contextual differences in…
Descriptors: Foreign Countries, Programming, Information Technology, Computer Science Education
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Postner, Lori; Stevens, Reed – Computer Science Education, 2005
In this paper, we explore how students used two resources, the in-class lecture and the online newsgroup, to write computer programs. By focusing on the questions students asked in each setting, we compare these two learning environments. Questions students asked during lecture typically related to the material the instructor was presenting. In…
Descriptors: Programming, Lecture Method, Computer Science Education, Use Studies