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Varier, Divya; Dumke, Erika K.; Abrams, Lisa M.; Conklin, Sarah B.; Barnes, Jamie S.; Hoover, Nancy R. – Educational Technology Research and Development, 2017
Increased efforts to promote 21st century learning emphasize the central role of technology in instructional delivery in order to advance the multifaceted abilities and skills required for student success in an increasingly technology-rich learning and work environment. A qualitative study was conducted in a large, economically diverse,…
Descriptors: Technology Uses in Education, Educational Technology, Qualitative Research, Elementary Schools
de Koster, Sandra; Volman, Monique; Kuiper, Els – Educational Technology Research and Development, 2017
The integration of technology into the classroom remains a challenge for those involved. A concept-guided approach to the development of technology has been suggested as a way of meeting this challenge. This multiple case study was performed in the context of a project in which five elementary schools in The Netherlands with a school concept that…
Descriptors: Technology Integration, Case Studies, Foreign Countries, Technology Uses in Education
Yanchar, Stephen C.; Hawkley, Melissa – Educational Technology Research and Development, 2014
This study employed a qualitative research design to investigate informal learning among practicing instructional designers. Prior research has examined how instructional designers spend their time, make decisions, use theory, solve problems, and so on, but no published research has explored the nature and role of informal learning in…
Descriptors: Informal Education, Instructional Design, Learning Processes, Qualitative Research
Msonde, Sydney Enock; Van Aalst, Jan – Educational Technology Research and Development, 2017
Virtual learning environments are used in higher education around the world to promote student learning. However, in many countries it has not yielded the expected effect on student interaction and learning. The purpose of this study was to investigate whether the use of certain pedagogical approaches would promote student interaction,…
Descriptors: Foreign Countries, Academic Achievement, Undergraduate Students, Chemistry
An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design
Nadolny, Larysa; Woolfrey, Joan; Pierlott, Matthew; Kahn, Seth – Educational Technology Research and Development, 2013
Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of…
Descriptors: Sciences, Ethics, Computer Simulation, Instructional Design
Williams, David D.; South, Joseph B.; Yanchar, Stephen C.; Wilson, Brent G.; Allen, Stephanie – Educational Technology Research and Development, 2011
This study employed a qualitative research design to investigate how instructional designers use evaluation in everyday design practice. While past research has examined how designers spend their time, how they generally make decisions, and expert-novice differences, little attention has been paid to use of context, input, process, or product…
Descriptors: Instructional Design, Computer Software, Computer Software Evaluation, Qualitative Research
Wu, Chia-Jung; Chen, Gwo-Dong; Huang, Chi-Wen – Educational Technology Research and Development, 2014
EFL learners in Taiwan have a low-level communication ability because many learners are still not provided opportunities to use language for genuine communication in classrooms and receive insufficient language input due to the environment. This study examines the use of digital board game language learning set in a task-collaborative platform,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Educational Games
Yanchar, Stephen C.; South, Joseph B.; Williams, David D.; Allen, Stephanie; Wilson, Brent G. – Educational Technology Research and Development, 2010
This study employed a qualitative research design to investigate instructional designers' views and uses of conceptual tools in design work (e.g., learning theories and design theories). While past research has examined how instructional designers spend their time, how they generally make decisions, and expert-novice differences, little attention…
Descriptors: Learning Theories, Instructional Design, Qualitative Research, Theory Practice Relationship
Johari, Abbas; Bradshaw, Amy C. – Educational Technology Research and Development, 2008
The roles of task, learner, and mentor in a successful project-based instructional technology (IT) internship program were studied in light of contemporary motivation theories. Interns in four different locations were asked to apply their academic experiences in constructing real projects at work under the supervision of their site mentors and…
Descriptors: Mentors, Internship Programs, Educational Technology, Qualitative Research

Oliver, Kevin; Hannafin, Michael – Educational Technology Research and Development, 2001
This qualitative case study focused on the nature of science learning through open-ended problem solving with eighth graders. Discusses results of interviews and observation that suggested students only partially derived accurate mental models, and makes recommendations for improving student understanding in open-ended environments. (Contains 95…
Descriptors: Case Studies, Grade 8, Interviews, Learning Processes