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Mavridis, A.; Tsiatsos, T. – Journal of Computer Assisted Learning, 2017
The aim of this study is to assess the impact of a 3D educational computer game on students' test anxiety and exam performance when used in evaluative situations as compared to the traditional method of examination. The participants of the study were students in tertiary education who were examined using game-based assessment and traditional…
Descriptors: Computer Games, Teaching Methods, Test Anxiety, Statistical Analysis
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Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
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Russell, J.; Van Horne, S.; Ward, A. S.; Bettis, E. A., III; Gikonyo, J. – Journal of Computer Assisted Learning, 2017
This study investigated students' evaluating process and their perceptions of peer assessment when they engaged in peer assessment using Calibrated Peer Review. Calibrated Peer Review is a web-based application that facilitates peer assessment of writing. One hundred and thirty-two students in an introductory environmental science course…
Descriptors: Peer Evaluation, Student Evaluation, Focus Groups, Interviews
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Yang, X.; Guo, X.; Yu, S. – Journal of Computer Assisted Learning, 2016
This study investigates the quality of course content, behavioural patterns of students and learning performance in teaching of student-generated content (SGC). A total of 49 third-year university students in educational technology participated in this study. By combining the methods of questionnaire, lag sequence analysis and interview, the study…
Descriptors: College Students, Educational Technology, Educational Quality, Course Content
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Liu, Gi-Zen; Lu, Hui-Ching; Lin, Vivien; Hsu, Wei-Chen – Journal of Computer Assisted Learning, 2018
With the increased use of digital materials, undergraduate writers in English as a foreign language (EFL) contexts have become more susceptible to plagiarism. In this study, the researchers designed a blended English writing course with an online writing tutorial system entitled "DWright." The study examined the effectiveness of the…
Descriptors: Undergraduate Students, Plagiarism, Prevention, Intelligent Tutoring Systems
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Lin, C-Y.; Reigeluth, C. M. – Journal of Computer Assisted Learning, 2016
While educators value wikis' potential, wikis may fail to support collaborative constructive learning without careful scaffolding. This article proposes literature-based instructional methods, revised based on two expert instructors' input, presents the collected empirical evidence on the effects of these methods and proposes directions for future…
Descriptors: Foreign Countries, Web Sites, Collaborative Writing, Cooperative Learning
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Chen, Y-H.; Jang, S-J.; Chen, P-J. – Journal of Computer Assisted Learning, 2015
Wiki bears great potential to transform learning and instruction by scaffolding personal and social constructivism. Past studies have shown that proper application of wiki benefits both students and teachers; however, few studies have integrated wiki and collaborative learning to examine the growth of science teachers' "Technological,…
Descriptors: Web Sites, Collaborative Writing, Web 2.0 Technologies, Pedagogical Content Knowledge
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Bressler, D. M.; Bodzin, A. M. – Journal of Computer Assisted Learning, 2013
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR learning games. This study investigated factors…
Descriptors: Psychological Patterns, Affective Behavior, Learner Engagement, Secondary School Students
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Li, Z. – Journal of Computer Assisted Learning, 2013
Much of the research in educational technology with a primary concern over how technology enhances learning has been criticized as privileging the immediate learning settings over the other dimensions of learners' social life and the wider social and economic contexts in which learning and technology are located. The ability to develop a rich…
Descriptors: Foreign Countries, Electronic Learning, Educational Theories, Theory Practice Relationship