Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Interviews | 4 |
Mixed Methods Research | 4 |
Computer Games | 2 |
Foreign Countries | 2 |
Identification | 2 |
Intervention | 2 |
Questionnaires | 2 |
Student Attitudes | 2 |
Affective Behavior | 1 |
Blended Learning | 1 |
Case Studies | 1 |
More ▼ |
Source
Journal of Computer Assisted… | 4 |
Author
Bodzin, A. M. | 1 |
Bressler, D. M. | 1 |
Callaghan, M. N. | 1 |
Hsu, Wei-Chen | 1 |
Li, Z. | 1 |
Lin, Vivien | 1 |
Liu, Gi-Zen | 1 |
Long, J. J. | 1 |
Lu, Hui-Ching | 1 |
Reich, S. M. | 1 |
Rutherford, T. | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 2 |
Elementary Education | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cultivating Undergraduates' Plagiarism Avoidance Knowledge and Skills with an Online Tutorial System
Liu, Gi-Zen; Lu, Hui-Ching; Lin, Vivien; Hsu, Wei-Chen – Journal of Computer Assisted Learning, 2018
With the increased use of digital materials, undergraduate writers in English as a foreign language (EFL) contexts have become more susceptible to plagiarism. In this study, the researchers designed a blended English writing course with an online writing tutorial system entitled "DWright." The study examined the effectiveness of the…
Descriptors: Undergraduate Students, Plagiarism, Prevention, Intelligent Tutoring Systems
Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
Bressler, D. M.; Bodzin, A. M. – Journal of Computer Assisted Learning, 2013
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR learning games. This study investigated factors…
Descriptors: Psychological Patterns, Affective Behavior, Learner Engagement, Secondary School Students
Li, Z. – Journal of Computer Assisted Learning, 2013
Much of the research in educational technology with a primary concern over how technology enhances learning has been criticized as privileging the immediate learning settings over the other dimensions of learners' social life and the wider social and economic contexts in which learning and technology are located. The ability to develop a rich…
Descriptors: Foreign Countries, Electronic Learning, Educational Theories, Theory Practice Relationship