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Showing 1 to 15 of 22 results Save | Export
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Seah, Erik Tiong Wee; Kaufman, David; Sauvé, Louise; Zhang, Fan – Journal of Educational Computing Research, 2018
This mixed-methods study examined the social gameplay and learning experience of 50 adults aged 60 years or more during 4 weeks of playing a multiplayer, educational digital Bingo game with embedded learning content about nutrition and health. The first phase consisted of 4 weeks of gameplay with quantitative data collection using pretests and…
Descriptors: Mixed Methods Research, Older Adults, Computer Games, Computer Simulation
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Thompson, Meredith Myra; Braude, Eric John – Journal of Educational Computing Research, 2016
The assessment of learning in large online courses requires tools that are valid, reliable, easy to administer, and can be automatically scored. We have evaluated an online assessment and learning tool called Knowledge Assembly, or Knowla. Knowla measures a student's knowledge in a particular subject by having the student assemble a set of…
Descriptors: Computer Assisted Testing, Teaching Methods, Online Courses, Critical Thinking
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Baran, Evrim; Uygun, Erdem; Altan, Tugba – Journal of Educational Computing Research, 2017
Recent interest in integrating mobile apps into teaching will continue growing. There remains, however, a pressing need to develop methods and resources to support and educate preservice teachers about the use of these technologies. This case study aimed to examine preservice teachers' criteria for evaluating educational mobile apps. Nineteen…
Descriptors: Preservice Teachers, Student Attitudes, Teaching Methods, Usability
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Alonso-Díaz, Laura; Yuste-Tosina, Rocío – Journal of Educational Computing Research, 2015
This study traces the development of a grounded theory of assessment in e-learning environments, a field in need of research to establish the parameters of an assessment that is both reliable and worthy of higher learning accreditation. Using grounded theory as a research method, we studied an e-assessment model that does not require physical…
Descriptors: Grounded Theory, Electronic Learning, Educational Assessment, Videoconferencing
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List, Alexandra; Grossnickle, Emily M.; Alexander, Patricia A. – Journal of Educational Computing Research, 2016
To complete any academic tasks using information from the Internet, undergraduate students first have to select the appropriate sources. However, the types of justifications that undergraduates provide for source selection and how these justifications may be impacted by task characteristics have been underexamined. This study explored…
Descriptors: Undergraduate Students, Information Sources, Information Seeking, Evaluation Criteria
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Albayrak, Duygu; Yildirim, Zahide – Journal of Educational Computing Research, 2015
This study investigates students' involvement in Facebook® as a course management system (CMS), Facebook acceptance, and the relationships between the two. The study used Facebook as a CMS in two freshman courses and employed mixed method as part of an action-research approach. Forty-two students participated in the study, and 12 of those students…
Descriptors: Social Networks, Computer Software, Computer Mediated Communication, Open Source Technology
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Lin, Yi-Chun; Hsieh, Ya-Hui; Hou, Huei-Tse – Journal of Educational Computing Research, 2015
The development of a usability evaluation method for educational systems or applications, called the self-report-based sequential analysis, is described herein. The method aims to extend the current practice by proposing self-report-based sequential analysis as a new usability method, which integrates the advantages of self-report in survey…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Sequential Approach
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Porras-Hernandez, Laura Helena; Salinas-Amescua, Bertha – Journal of Educational Computing Research, 2013
Technological Pedagogical Content Knowledge (TPACK) as a framework to understand and foster teachers' knowledge for efficient technology integration has the value of unveiling new types of knowledge and departing from technocentric approaches. In this article, we consider two approaches to advance this framework. One of these opens the discussion…
Descriptors: Foreign Countries, Technology Integration, Educational Technology, Pedagogical Content Knowledge
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Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
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Kartal, Günizi; Terziyan, Treysi – Journal of Educational Computing Research, 2016
The major goal of this study was to develop a game-like software application for phonological awareness training and to evaluate its role in improving phonological awareness skills at the kindergarten level, with the intention to eventually help reading acquisition in Turkish. The participants of the study came from two kindergarten classrooms in…
Descriptors: Foreign Countries, Computer Assisted Instruction, Phoneme Grapheme Correspondence, Phonemes
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Donovan, Loretta; Green, Tim D.; Mason, Candice – Journal of Educational Computing Research, 2014
Despite it being the second decade of the 21st century, there still exists a range of definitions of what a 21st century learning environment is. This can be troublesome for teacher educators as we strive to prepare teachers for environments we can't clearly describe. In order to describe a 21st century learning environment, we developed an IC Map…
Descriptors: Educational Change, Change Strategies, Educational Innovation, Teaching Skills
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Tay, Lee Yong; Lim, Cher Ping; Lim, Siew Khiaw – Journal of Educational Computing Research, 2015
Many factors affect the use of information and communication technology (ICT) for teaching and learning in schools: policy and school leadership, physical and technological infrastructure, teachers' practices and beliefs, curriculum and assessment, and professional development. The subject area, that has not been given as much attention in…
Descriptors: Technology Uses in Education, Elementary Schools, Educational Technology, Technology Integration
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Lin, Lu-Fang – Journal of Educational Computing Research, 2014
This study surveyed the problems 213 university students confronted while viewing an online video-based English program. Data were collected through self-reports and one-to-one interviews. The content analysis approach was used. Totally, 18 problems were identified and categorized into three cognitive-processing stages: perception, parsing, and…
Descriptors: Chinese, College Students, Online Courses, English (Second Language)
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Bruce, Catherine D.; McPherson, Richard; Sabeti, Farhad Mordy; Flynn, Tara – Journal of Educational Computing Research, 2011
The aim of this study was to identify when and how the interactive whiteboard (IWB) functioned as a productive tool that impacted student learning in mathematics. Using video data, field notes, and interview transcripts from 1 school year in two optimal case study classrooms, we were able to examine the unique opportunities afforded by the size of…
Descriptors: Video Technology, Educational Technology, Interaction, Professional Development
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Ciftci, Hatime; Kocoglu, Zeynep – Journal of Educational Computing Research, 2012
The present study investigated the effect of online peer feedback through blogs on Turkish EFL students' writing performance and their perceptions. Data were collected by using: a) Turkish EFL Students' Background Survey, b) interviews at the beginning and end of the term, c) first and revised drafts, and d) end-of-semester Questionnaire. The…
Descriptors: Feedback (Response), Experimental Groups, Control Groups, Electronic Publishing
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