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Tuttle, Harry G.; Tuttle, Lori A. – Journal of Educational Technology Systems, 2017
World language teachers can transform how their students learn culture through the use of mobile devices. When world language students use their mobile devices to access authentic current culture, they go from being passive receivers of culture to active cultural investigators. These students go from learning thin surface culture to exploring…
Descriptors: Telecommunications, Language Teachers, Foreign Languages, Handheld Devices
Chen, Li-Ling – Journal of Educational Technology Systems, 2016
As advanced technology increasingly infiltrated into classroom, the flipped classroom has come to light in secondary educational settings. The flipped classroom is a new instructional approach that intends to flip the traditional teacher-centered classroom into student centered. The purpose of this research is to investigate the impact of the…
Descriptors: Health Education, High Schools, Classroom Techniques, Instructional Innovation
Wibowo, Santoso; Grandhi, Srimannarayana; Chugh, Ritesh; Sawir, Erlenawati – Journal of Educational Technology Systems, 2016
This study sought academic staff and students' views of electronic exams (e-exams) system and the benefits and challenges of e-exams in general. The respondents provided useful feedback for future adoption of e-exams at an Australian university and elsewhere too. The key findings show that students and academic staff are optimistic about the…
Descriptors: Pilot Projects, Computer Assisted Testing, Student Attitudes, College Faculty
Zhu, Suning; Wu, Yun; Sankar, Chetan S. – Journal of Educational Technology Systems, 2016
A high-impact practice is to incorporate experiential learning projects when teaching difficulty subject matters so as to enhance students' understanding and interest in the course content. But, there is limited research on how to design and execute such projects. Therefore, we propose a framework based on the processes described by the Project…
Descriptors: Experiential Learning, Case Studies, Navigation, Geographic Information Systems
Kardasz, Sara M. – Journal of Educational Technology Systems, 2013
This article will summarize and explain the Diffusion of Innovations Theory put forth by Everett M. Rogers (2003). It will then share some of the other research that has been conducted relevant to diffusion, especially those researchers who have looked at the diffusion of instructional technology in higher education. It will consider criticisms of…
Descriptors: Educational Technology, Educational Innovation, Teaching Methods, Electronic Publishing
Pacurar, Ecaterina; Clad, Nicolas – Journal of Educational Technology Systems, 2015
The objective of our study is to analyze the utility and the integration of the interactive whiteboard (IWB) and interactive textbook into the teaching skills. This project concerns middle and high school teachers with professional career guidance in France. The research had as objectives the appropriation in the use of IWB features and the…
Descriptors: Electronic Publishing, Textbooks, Middle School Teachers, High Schools
Kwon, Seolim; Lara, Miguel; Enfield, Jake; Frick, Theodore – Journal of Educational Technology Systems, 2013
Conducting an iterative usability testing, a set of prompts used as a form of instructional support was developed in order to facilitate the comprehension of the diffusion of innovations theory (Rogers, 2003) in a simulation game called the Diffusion Simulation Game (DSG) (Molenda & Rice, 1979). The six subjects who participated in the study…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Prompting
VanSlyke-Briggs, Kjersti; Hogan, Molly; Waffle, Julene; Samplaski, Jessica – Journal of Educational Technology Systems, 2014
Building upon an established relationship between a college and a local school district, this project formally designated a Partnership School, at which education students conduct field experience. In addition to providing these participating pre-service teachers (students) with a clinically rich experience through closer supervision by and…
Descriptors: Student Teaching, Partnerships in Education, Interaction, High School Students
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Kerr, Shantia – Journal of Educational Technology Systems, 2011
This multiple case study explores how three online, high school teachers used technological tools to create meaningful learning activities for their students. Findings reveal that teachers use a wide variety of tools and approaches to online learning. Tools are categorized as content, communication, and management tools. Approaches include…
Descriptors: Electronic Learning, Student Projects, Online Courses, Active Learning
Brunvand, Stein; Fishman, Barry – Journal of Educational Technology Systems, 2007
The study investigated how the availability of different types of scaffolds impacted what preservice teachers were able to learn and notice from video. The sample (n = 41) was drawn from three randomly distributed sections of a science methods course. Data were collected through interviews, observations, and pre/post-treatment lesson plan…
Descriptors: Preservice Teachers, Methods Courses, Faculty Development, Classroom Observation Techniques
Maurino, Paula San Millan; Federman, Francine; Greenwald, Lorraine – Journal of Educational Technology Systems, 2008
The purpose of this study was to understand the perspectives of instructors as they participate in an online classroom setting. It sought to find the purposes, goals, and objectives set by online instructors for the utilization of threaded discussions. The methodology employed was qualitative. A case study of a public two-year and four-year degree…
Descriptors: Learning Activities, Focus Groups, Online Courses, Social Environment
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums

Hasselbring, Ted; And Others – Journal of Educational Technology Systems, 1988
Describes study designed to evaluate the effectiveness of interactive videodisc program Mastering Fractions. The videodisc program is compared with traditional fractions curriculum and teaching methods in sixth grade classes; pretests, posttests, and mastery tests used are discussed; and results of the study are analyzed. (LRW)
Descriptors: Analysis of Covariance, Curriculum Evaluation, Fractions, Grade 6
Fisher, Mercedes – Journal of Educational Technology Systems, 2003
Educational institutions have rushed to provide online courses; however, too often schools have discovered the difficulty in transferring effective teaching strategies in the classroom to an online environment. A unique aspect of quality online courses is how they rely heavily on effective collaboration to create a meaningful learning environment.…
Descriptors: Teaching Methods, Program Development, Internet, Cooperation