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Albuquerque Mendes, Beatriz Dixo Sousa – ProQuest LLC, 2018
This research investigates the responses of three individuals engaging with the Super Mario World (SMW) platform videogame glitches, and how they learned to solve the problem without formal help. This investigation was chosen because it explores connections between media literacy, critical thinking, and play in adults in the context of responding…
Descriptors: Video Games, Computer Software, Error Correction, Problem Solving
Ní Dhiorbháin, Aisling; Ó Duibhir, Pádraig – Language Awareness, 2017
This article focuses on qualitative self-report data from a mixed-methods study which investigated Grade 5 and 6 (n = 274), 11-12-year-old, Irish-medium (IM) immersion students' improvement in linguistic accuracy in response to an explicit-inductive approach to form-focused instruction (FFI). A series of typographically enhanced PowerPoint slides…
Descriptors: Grammar, Teaching Methods, Irish, Accuracy
Tang, Jinlan; Rich, Changhua Sun – JALT CALL Journal, 2017
This paper reports a series of research studies on the use of automated writing evaluation (awe) in secondary and university settings in China. The secondary school study featured the use of awe in six intact classes of 268 senior high school students for one academic year. The university study group comprised 460 students from five universities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Revision (Written Composition)
Silberman, Peter – ProQuest LLC, 2013
This study investigated how and why secondary school faculty use the learning software, Odyssey. Faculty were asked about their pedagogical beliefs and instructional practices, the perceived impact of using the software on student outcomes, and how, if at all, Odyssey-using faculty would change the software to increase utility. Data collection…
Descriptors: Secondary School Teachers, Computer Software, Teaching Methods, Instructional Effectiveness
Mull, Jaci; Conrad, Susan – ORTESOL Journal, 2013
Concordancers are software programs that allow users to search for all occurrences of a word or sequences of words. Early descriptions of the potential for student concordancing were given by Tim Johns, who called it Data Driven Learning (DDL). Johns (1991) explains DDL as an investigation allowing students to form their own questions about the…
Descriptors: Grammar, Error Correction, English (Second Language), Second Language Learning
Danzak, Robin L. – Journal of Adolescent & Adult Literacy, 2011
Based on a framework of identity-as-narrative and multiliteracies, this article describes "Graphic Journeys," a multimedia literacy project in which English learners (ELs) in middle school created graphic stories that expressed their families' immigration experiences. The process involved reading graphic novels, journaling, interviewing, and…
Descriptors: Graphic Arts, Writing (Composition), Computer Software, Interviews
Ellwood, Robin B. – ProQuest LLC, 2013
This research investigated how student social interactions within two approaches to an inquiry-based science curriculum could be related to student motivation and achievement outcomes. This qualitative case study consisted of two cases, Off-Campus and On-Campus, and used ethnographic techniques of participant observation. Research participants…
Descriptors: Science Achievement, Student Motivation, Computer Software, Inquiry
Foley, Leslie M. – ProQuest LLC, 2013
As digital media practices become readily available in today's classrooms, literacy and literacy instruction are changing in profound ways (Alvermann, 2010). Professional organizations emphasize the importance of integrating new literacies (New London Group, 1996) practices into language-arts instruction (IRA, 2009; NCTE, 2005). As a result,…
Descriptors: Story Telling, Grade 1, Grade 2, Elementary School Students
Young, Shelley Shwu-Ching; Lin, Wei-Lin – British Journal of Educational Technology, 2012
This study explores how to make diverse learning/instructional materials compatible with e-readers when the instructor pioneered to adopt e-readers into a course of the graduate level. What problems did the instructor encounter when she used the e-readers as a major tool to deliver learning contents, such as the process of converting the…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Journal Writing
Hinkelman, Don; Gruba, Paul – Language Learning & Technology, 2012
As blended language learning environments evolve within tertiary foreign language institutions, issues of power with regards to the privileging of electronic technologies come to the fore. Blended learning, or the principled mix of online and classroom-based activities, challenges the practices of traditional CALL and face-to-face teaching within…
Descriptors: Foreign Countries, Facility Planning, Action Research, Computer Software
Wang, Feng-Kwei; Schwen, Thomas – Performance Improvement Quarterly, 2003
In the context of Autoparts, a multinational manufacturer for automotive electronics, Lotus Notes was employed to create an e-learning system. This system was titled "Using Notes for Case-based Learning Environments" (UNCLE). The UNCLE project attempted to encapsulate knowledge and understanding of those organizational factors that might influence…
Descriptors: Electronic Learning, Computer Mediated Communication, Case Method (Teaching Technique), Corporate Education