Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 13 |
Descriptor
Source
Author
Baccaglini-Frank, Anna | 1 |
Bales, Michael Eliot | 1 |
Bogard, T. | 1 |
Chang, M. | 1 |
Corliss, S. B. | 1 |
Cotos, Elena | 1 |
Cowan, John | 1 |
Games, Alex | 1 |
Gandole, Y. B. | 1 |
Horton, L. R. | 1 |
Hughes, Joan E. | 1 |
More ▼ |
Publication Type
Journal Articles | 12 |
Reports - Research | 8 |
Reports - Evaluative | 3 |
Dissertations/Theses -… | 1 |
Reports - General | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 3 |
High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Canada | 1 |
Canada (Toronto) | 1 |
Iran | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rosenblum, Jason; Hughes, Joan E. – Journal of Ethnographic & Qualitative Research, 2017
Using a phenomenological study of educational games, this article describes how computer-based digital tools were used to simultaneously record computer applications (such as games), voice and sounds, participant facial expressions, and gestures to enliven phenomenological interviews and provide rich, thickly described data. In a study,…
Descriptors: Phenomenology, Educational Games, Recall (Psychology), Protocol Analysis
Samaie, Mahmoud; Mansouri Nejad, Ali; Qaracholloo, Mahmoud – British Journal of Educational Technology, 2018
Social networking applications such as WhatsApp have been extensively used for language research; however, they have rarely been applied for language assessment purposes. To explore the efficiency of WhatsApp for assessment purposes, 30 Iranian English learners doing self- and peer-assessments on WhatsApp are studied. The changes and the reasons…
Descriptors: Oral Language, Language Proficiency, Computer Software, Social Networks
Baccaglini-Frank, Anna; Mariotti, Maria Alessandra – International Journal of Computers for Mathematical Learning, 2010
Research has shown that the tools provided by dynamic geometry systems (DGSs) impact students' approach to investigating open problems in Euclidean geometry. We particularly focus on cognitive processes that might be induced by certain ways of dragging in Cabri. Building on the work of Arzarello, Olivero and other researchers, we have conceived a…
Descriptors: Cognitive Processes, Geometry, Models, Interviews
Games, Alex – E-Learning and Digital Media, 2010
This article examines the language and literacy practices of middle-school children as they worked toward constructing their own computer games using "Gamestar Mechanic," a game intended to teach them key ways of thinking and communicating germane to the discourse of game designers. It examines the changes that took place in what previous work…
Descriptors: Educational Games, Protocol Analysis, Familiarity, Discourse Analysis
Winne, Philip H. – Educational Psychologist, 2010
Articles in this special issue present recent advances in using state-of-the-art software systems that gather data with which to examine and measure features of learning and particularly self-regulated learning (SRL). Despite important advances, there remain challenges. I examine key features of SRL and how they are measured using common tools. I…
Descriptors: Metacognition, Computer Software, Data Collection, Self Control
Bales, Michael Eliot – ProQuest LLC, 2009
Despite the recognized need to increase interdisciplinary collaboration, there are few information resources available to provide researchers with an overview of scientific communities--topics under investigation by various groups, and patterns of collaboration among groups. The tools that are available are designed for expert social network…
Descriptors: Expertise, Protocol Analysis, Cooperation, Interviews
Liu, M.; Horton, L. R.; Corliss, S. B.; Svinicki, M. D.; Bogard, T.; Kim, J.; Chang, M. – Journal of Educational Computing Research, 2009
The purpose of this study was to use multiple data sources, both objective and subjective, to capture students' thinking processes as they were engaged in problem solving, examine the cognitive tool use patterns, and understand what tools were used and why they were used. The findings of this study confirmed previous research and provided clear…
Descriptors: Problem Solving, Undergraduate Students, Interviews, Hypermedia
Truxaw, Mary; Olson, Mark – Journal of Technology and Teacher Education, 2010
This paper articulates features of Internet literacy practices that preservice mathematics and science teachers found compelling and important for their pupils' learning. As part of secondary mathematics and science methods courses, 24 mathematics and science preservice teachers (PSTs) conducted a scaffolded investigation into the literacy…
Descriptors: Preservice Teachers, Comprehension, Methods Courses, Inquiry
Cotos, Elena – CALICO Journal, 2011
This paper presents an empirical evaluation of automated writing evaluation (AWE) feedback used for L2 academic writing teaching and learning. It introduces the Intelligent Academic Discourse Evaluator (IADE), a new web-based AWE program that analyzes the introduction section to research articles and generates immediate, individualized, and…
Descriptors: Evidence, Feedback (Response), Academic Discourse, Writing (Composition)
Vlachopoulos, Panos; Cowan, John – Distance Education, 2010
This article reports a grounded theory study of the moderation of asynchronous online discussions, to explore the processes by which tutors in higher education decide when and how to moderate. It aims to construct a theory of e-moderation based on some key factors which appear to influence e-moderation. It discusses previous research on the…
Descriptors: Grounded Theory, Teacher Role, Computer Mediated Communication, College Faculty
Wolfe, Joanna – International Journal of Computer-Supported Collaborative Learning, 2008
Recent research on annotation interfaces provides provocative evidence that anchored, annotation-based discussion environments may lead to better conversations about a text. However, annotation interfaces raise complicated tradeoffs regarding screen real estate and positioning. It is argued that solving this screen real estate problem requires…
Descriptors: Persuasive Discourse, Protocol Analysis, Reading Strategies, Critical Thinking
Kay, Robin – Canadian Journal of Learning and Technology, 2007
A comprehensive, formal comparison of resources used to learn computer software has yet to be researched. Understanding the relative strengths and weakness of resources would provide useful guidance to teachers and students. The purpose of the current study was to explore the effectiveness of seven key resources: human assistance, the manual, the…
Descriptors: Foreign Countries, Adults, Computer Software, Resources
Gandole, Y. B. – Journal of Educational Technology, 2006
Effective evaluation of educational software is a key issue for successful introduction of advanced tools in the curriculum. This paper details to developing and evaluating a tool for computer assisted learning of science laboratory courses. The process was based on the generic instructional system design model. Various categories of educational…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, Institutes (Training Programs)