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Wärnestål, Pontus – Journal of Information Technology Education: Innovations in Practice, 2016
This paper examines how to leverage the design studio learning environment throughout long-term Digital Design education in order to support students to progress from tactical, well-defined, device-centric routine design, to confidently design sustainable solutions for strategic, complex, problems for a wide range of devices and platforms in the…
Descriptors: Design, Studio Art, Creativity, Learning Theories
Lai, Chien-Tu Jeff – ProQuest LLC, 2013
There are documented accounts of the influential role of U.S. aid in the development of Taiwanese design education. Missing from the historical records of design education, however, are the perspectives of local design practitioners who participated in the design workshops during the period of U.S. aid to Taiwan, 1963 to 1966. Using face-to-face…
Descriptors: Oral History, Design, Talent, Workshops
De Costa, Peter I. – Language Policy, 2010
This article reports on year-long critical ethnographic study conducted in a Singapore school and examines how the standard English language educational policy is interpreted by a Secondary 3 (Grade 9) female student from China. She is a member of an exclusive group of academically able students who has been carefully recruited by the local…
Descriptors: Standard Spoken Usage, Language Planning, Design, Ethnography
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
Ginns, Ian S.; Norton, Stephen J.; Mcrobbie, Campbell J. – International Journal of Technology and Design Education, 2005
It has been argued that design and technology can be used as a vehicle for teaching science and vice versa. In this paper, we report an investigation into Grade 6 students' understandings of concepts embodied in the Systems strand of a technology syllabus as they grappled with a unit of work in technology for the first time. The unit of work…
Descriptors: Evidence, Video Technology, Qualitative Research, Research Methodology
Lawanto, Oenardi – National Center for Engineering and Technology Education, 2005
Working on an open-ended task such as designing an engineering artifact is a rich learning experience for students, although they generally receive little direct guidance and instruction from their professors. In order to be successful on such a task, students need to set reasonable goals for themselves and adopt intrinsic standards for success so…
Descriptors: Engineering Education, Engineering, Technology Education, Learning Experience