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Marsh, Kathryn; Dieckmann, Samantha – Education 3-13, 2017
In recent decades, researchers from the fields of music education, ethnomusicology, folklore and sociology have developed an increasing interest in children's musical play traditions and the ways in which children teach and learn, perform, create and transform playground games and songs. Such repertoire is drawn both from oral traditions and from…
Descriptors: Foreign Countries, Singing, Play, Games
Gerdin, Göran – Asia-Pacific Journal of Health, Sport and Physical Education, 2016
Gard [(2008). "When a Boy's Gotta Dance: New Masculinities, Old Pleasures." "Sport, Education and Society," 13(2), 181-193], Booth [(2009). "Politics and Pleasure: The Philosophy of Physical Education Revisited." "Quest," 61(2), 133-153] and Pringle [(2010). "Finding Pleasure in Physical Education: A…
Descriptors: Males, Games, Physical Education, Masculinity
Nursyahidah, Farida; Putri, Ratu Ilma Indra; Somakim – Indonesian Mathematical Society Journal on Mathematics Education, 2013
This research aim is to know the students' understanding in adding number up to 20 using traditional game of dakocan and to acquire learning trajectory of adding number up to 20 using traditional game of dakocan for the first grade of primary school. This research used methodology of design research that consists of three phases, there are…
Descriptors: Mathematics Instruction, Foreign Countries, Grade 1, Elementary School Mathematics
Okcun, Meral Cilem; Akcin, Nur – Journal of Research in Special Educational Needs, 2012
The purpose of this study is to describe the strategies used by a mother with a child with autism during games activities with peers to provide the child with social skills. The research method of this study is "a qualitative single-subject case study". The participants in this research are a mother and her 9-year-old child with autism, one…
Descriptors: Video Technology, Verbal Communication, Mothers, Autism
Marsh, Jackie – Childhood: A Global Journal of Child Research, 2012
This article draws on data from a project on children's playground games and rhymes in the new media age. One objective of the project was to examine the relationship between traditional playground games and children's media cultures. As part of the project, two ethnographic studies of primary playgrounds took place in two schools, one in the…
Descriptors: Participatory Research, Ethnography, Foreign Countries, Research Design
Hung, Hui-Chun; Young, Shelley Shwu-Ching; Lin, Chiu-Pin – Technology, Pedagogy and Education, 2015
How to close the achievement gap in the classroom so that no student is left behind becomes one of the most important issues nowadays. This study aims to construct a collaborative and competitive game-based learning environment to improve English proficiencies and reduce the achievement gap for disadvantaged students. The Wireless Crossword…
Descriptors: Foreign Countries, Achievement Gap, Cooperative Learning, Competition
Moreno, David Sanchez-Mora; Lopez, Luis Miguel Garcia; Diaz, Maria Sagrario Del Valle; Martinez, Inmaculada Solera – Physical Education and Sport Pedagogy, 2011
Background: Games represent a very important part of the physical education curriculum and the process by which they are learnt is very complex. Constructive teaching theories highlight the existence of knowledge prior to instruction that the pupil actively transforms through verbalisation and interaction with classmates. The results of research…
Descriptors: Video Technology, Correlation, Physical Education, Play
McNeill, Michael C.; Fry, Joan M. – ICHPER-SD Journal of Research, 2012
This study evaluated an Information and Communication Technology (ICT) case study in physical education teacher education from a student perspective. Action research evaluated the impact of a range of ICT options on student teachers' learning to play as well as learning to teach games in a secondary school context. Although multiple media were…
Descriptors: Educational Technology, Program Effectiveness, Physical Education Teachers, Video Technology
Gruson, Brigitte; Barnes, Francoise – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
Under the French national project "1000 video conferencing systems for primary schools", a growing number of schools are being equipped of video conferencing systems. The assumption underlying this project is that, by putting students in a position to communicate with distant native speakers, it will enable them to improve their oral and…
Descriptors: Elementary Schools, Native Speakers, Learning Strategies, Video Technology
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Baines, AnnMarie Darrow – ProQuest LLC, 2011
Disability labels and other social categories in school arise out of an educational system which attributes learning problems, perceived weaknesses, and academic failure to individual students. Instead, this dissertation investigates how learning problems are produced and reinforced through cultural practices. Through a two-year, cross-context…
Descriptors: Ethnography, Student Experience, Learning Disabilities, Social Reinforcement
Murriello, Sandra E.; Knobel, Marcelo – Journal of Museum Education, 2008
This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratorio de Ciencias for children and teenagers…
Descriptors: Computer Assisted Instruction, Teaching Methods, Foreign Countries, Exhibits
Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation