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Whetstone, Kimarie W. – ProQuest LLC, 2013
The current uses of audio podcasts, the accessibility of audio podcasts, and the benefits of using audio podcasts in U.S. online college courses as a form of access to visual course content that would be otherwise unavailable to learners with vision loss had not been examined and described. To provide instructional designers with a firm basis for…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Assistive Technology
Hwang, Isabel; Tam, Michael; Lam, Shun Leung; Lam, Paul – Electronic Journal of e-Learning, 2012
Dynamic concepts are difficult to explain in traditional media such as still slides. Animations seem to offer the advantage of delivering better representations of these concepts. Compared with static images and text, animations can present procedural information (e.g. biochemical reaction steps, physiological activities) more explicitly as they…
Descriptors: Physiology, Animation, Use Studies, Supplementary Reading Materials
Bowman, Catherine D. D. – British Journal of Educational Technology, 2012
Animated pedagogical agents (APAs) have the potential to provide one-on-one, just-in-time instruction, guidance or mentoring in classrooms where such individualized human interactions may be infeasible. Much current APA research focuses on a wide range of design variables tested with small samples or in laboratory settings, while overlooking…
Descriptors: Control Groups, Experimental Groups, Science Curriculum, Middle School Students
Flavin, Michael – Research in Learning Technology, 2012
This paper analyses the role of "disruptive" innovative technologies in higher education. In this country and elsewhere, Higher Education Institutions (HEIs) have invested significant sums in learning technologies, with Virtual Learning Environments (VLEs) being more or less universal, but these technologies have not been universally…
Descriptors: Foreign Countries, Educational Technology, Questionnaires, Use Studies
Cameron, Tiffani; Bennett, Sue – British Journal of Educational Technology, 2010
The study described in this paper investigated the use of "The Le@rning Federation's" learning objects by students in primary school education. The study focused on how students engaged with and responded to the learning objects and how the objects supported student learning. A collective case study design allowed the researchers to investigate…
Descriptors: Educational Technology, Teacher Role, Scaffolding (Teaching Technique), Elementary School Students
Williams, Douglas; Ma, Yuxin; Prejean, Louise – Journal of Computers in Mathematics and Science Teaching, 2010
Educational robotics activities are gaining in popularity. Though some research data suggest that educational robotics can be an effective approach in teaching mathematics, science, and engineering, research is needed to generate the best practices and strategies for designing these learning environments. Existing robotics activities typically do…
Descriptors: Student Attitudes, Robotics, Vignettes, Science Course Improvement Projects
Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina – Turkish Online Journal of Educational Technology - TOJET, 2012
Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…
Descriptors: Foreign Countries, Multimedia Instruction, Case Studies, Observation
Flores, Raymond; Ari, Fatih; Inan, Fethi A.; Arslan-Ari, Ismahan – Educational Technology & Society, 2012
Combining adaptive hypermedia methods with strategies proposed by instructional theory and motivation models, an adaptable tutorial was designed and developed. The aim of this study was to assess whether the goals of an adaptable tutorial, which individualized instruction based on student motivation and prior knowledge, were being met (i.e.…
Descriptors: Focus Groups, Hypermedia, Usability, Interviews
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Gulbahar, Yasemin; Madran, R. Orcun; Kalelioglu, Filiz – Educational Technology & Society, 2010
This study was conducted to develop a web-based interactive system, Web Macerasi, for teaching-learning and evaluation purposes, and to find out the possible effects of this system. The study has two stages. In the first stage, a WebQuest site was designed as an interactive system in which various Internet and web technologies were used for…
Descriptors: Foreign Countries, Feedback (Response), Student Attitudes, Focus Groups
Barendregt, Wolmet; Bekker, Tilde M. – Computers & Education, 2011
Employing a mixed-method explorative approach, this study examined the in situ use of and opinions about an educational computer game for learning English introduced in three schools offering different levels of freedom to choose school activities. The results indicated that the general behaviour of the children with the game was very different…
Descriptors: Class Activities, Learning Activities, Educational Games, Opinions
Khlaisang, Jintavee – Online Submission, 2010
The purpose of this study was to investigate proper website and courseware for e-learning in higher education. Methods used in this study included the data collection, the analysis surveys, the experts' in-depth interview, and the experts' focus group. Results indicated that there were 16 components for website, as well as 16 components for…
Descriptors: Foreign Countries, Higher Education, Program Effectiveness, Design Requirements
Wood, Denise; Willems, Julie – Australasian Journal of Educational Technology, 2012
The Australian Government's widening participation agenda--also referred to as the social inclusion agenda--considers equity through the triple focus of access, participation and outcomes. These foci are catalysts for re-examining teaching and learning approaches in formal education. This article considers this national refocus and the…
Descriptors: Foreign Countries, Disabilities, Inclusion, Outcomes of Education
Soylu, Firat – European Journal of Open, Distance and E-Learning, 2009
Lack of student participation and intrinsic motivation in online learning environments is a challenge to instructional design. There are some online communities which overcome this challenge by attracting participants from diverse backgrounds to engage, learn, and share information within their context. Eksisozluk, an online collaborative…
Descriptors: Electronic Learning, Instructional Design, Motivation, Cooperation
Farber, Susan – ProQuest LLC, 2010
The purpose of this study was to pilot an instructional planning tool grounded in guided self-reflection on the instructional planning practices and instructional behaviors of a small sample of teachers. I designed the instructional planning tool, which was named the Informed Technology Integration Guide (ITIG). Participants used the instructional…
Descriptors: Educational Strategies, Instructional Development, Technology Integration, Program Effectiveness
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