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Spadafora, Natalie; Marini, Zopito – Canadian Journal for the Scholarship of Teaching and Learning, 2018
Changes in both the landscape of education and digital technology are giving rise to interesting, innovative, and potentially effective pedagogical possibilities. As educators of the 21st century, we are witnessing continuous changes in the way we teach as well as the way students learn. This study is a part of an ongoing research program aimed at…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
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Finelli, Cynthia J.; Nguyen, Kevin; DeMonbrun, Matthew; Borrego, Maura; Prince, Michael; Husman, Jennifer; Henderson, Charles; Shekhar, Prateek; Waters, Cynthia K. – Journal of College Science Teaching, 2018
In spite of considerable evidence of the effectiveness of active learning and other contemporary teaching methods, barriers to adoption of those methods, such as possible student resistance, continue to exist. This study addresses student resistance by analyzing data from 1,051 students who completed our Student Response to Instructional Practices…
Descriptors: Active Learning, Resistance (Psychology), Barriers, Student Attitudes
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Andic, Branko; Kadic, Srdan; Grujicic, Rade; Malidžan, Desanka – IAFOR Journal of Education, 2018
This paper provides an overview of the attitudes of students and teachers toward the use of educational games in the teaching process. The study encompassed a didactic experiment, and adopted interviewing techniques and theoretical analysis. Likert distributions of attitudes to particular game types are presented in tables and the arithmetic means…
Descriptors: Comparative Analysis, Elementary School Students, Elementary School Teachers, Teaching Methods
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Wolbers, Kimberly A.; Dostal, Hannah M.; Skerrit, Paulson; Stephenson, Brenda – Journal of Educational Research, 2017
A professional development (PD) program for Strategic and Interactive Writing Instruction (SIWI) integrating effective PD features was implemented with teachers over 3 years. Using a 1-way analysis of variance, it was examined whether length of participation in PD impacted knowledge and ability to faithfully implement. Findings indicate…
Descriptors: Faculty Development, Statistical Analysis, Knowledge Level, Writing Instruction
Maher, Pamela A. – ProQuest LLC, 2017
Technology in college classrooms has gone from being an enhancement to the learning experience to being something expected by both instructors and students. This design-based research investigation takes technology one step further, putting the tools used to teach directly in the hands of students. The study examined the affordances and…
Descriptors: Teaching Methods, Astronomy, Science Instruction, Introductory Courses
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Chumdari; Anitah, Sri; Budiyono; Suryani, Nunuk – International Journal of Education and Literacy Studies, 2018
This study aimed at investigating the differences between the yields of inquiry-based integrated thematic instruction and thematic instruction model on the character education of primary school students. The population was 253 elementary schools and 63,433 students in Surakarta City, Central Java, Indonesia. Samples were obtained through…
Descriptors: Teaching Methods, Thematic Approach, Inquiry, Active Learning
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Wu, Yun-Wu; Liao, Shin; Wen, Ming-Hui; Weng, Kuo-Hua – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The education of architectural design requires balanced curricular arrangements of respectively theoretical knowledge and practical skills to really help students build their knowledge structures, particularly helping them in solving the problems of cognitive load. The purpose of this study is to establish an architectural design knowledge…
Descriptors: Cognitive Ability, Architectural Education, Models, Design
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Lorenz, Aline; Roth, Anna; Priese, Carolin; Peukert, Eva; Mertel, Stefanie; Bloß, Susanne; Mehren, Rainer – Education 3-13, 2017
Interest is a central learning prerequisite for teaching. The article deals with a survey among 1600 primary school pupils in forms 2, 3 and 4 (ages 7-10) in the German federal state of Bavaria who were interviewed on their interest in geographical topics and working methods. They were given a questionnaire including 40 items to indicate their…
Descriptors: Foreign Countries, Elementary School Students, Student Interests, Student Surveys
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Chen, Baiyun; Wei, Lei; Li, Huihui – Journal of Technology and Science Education, 2016
Building a solid foundation of conceptual knowledge is critical for students in electrical engineering. This mixed-method case study explores the use of simulation videos to illustrate complicated conceptual knowledge in foundational communications and signal processing courses. Students found these videos to be very useful for establishing…
Descriptors: Teaching Methods, Computer Simulation, Video Technology, Engineering Education
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Mathrani, Anuradha; Christian, Shelly; Ponder-Sutton, Agate – Educational Technology & Society, 2016
This study demonstrates a game-based learning (GBL) approach to engage students in learning and enhance their programming skills. The paper gives a detailed narrative of how an educational game was mapped with the curriculum of a prescribed programming course in a computing diploma study programme. Two separate student cohorts were invited to…
Descriptors: Teaching Methods, Programming, Learner Engagement, Educational Games
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Syrjämäki, Marja; Sajaniemi, Nina; Suhonen, Eira; Alijoki, Alisa; Nislin, Mari – European Journal of Special Needs Education, 2017
The aim of this article is to investigate the pedagogical learning environment in early childhood special education (ECSE). The theoretical framework is based on a conception of interaction being as well a basic human need as, according to sociocultural theories, the basis of learning. Our study was conducted in ECSE kindergarten groups (N = 17)…
Descriptors: Foreign Countries, Early Childhood Education, Special Education, Peer Relationship
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Kim, Minsung – Journal of Geography in Higher Education, 2018
The paper investigates the effects of a project-based community participation course in which students chose research topics relevant to a local community. Specifically, the students undertook the following projects: (1) creating a virtual 3D model of a local government office, (2) creating interactive digitized versions of mountain trails using…
Descriptors: Active Learning, Student Projects, Action Research, Participatory Research
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Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
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Shih, Ju-Ling; Hsu, Yu-Jen – Educational Technology & Society, 2016
This study used the Xbox Kinect and Unity 3D game engine to develop two motion-sensing games in which the participants, in simulated scenarios, could experience activities that are unattainable in real life, become immersed in collaborative activities, and explore the value of adventure education. Adventure Education involves courses that…
Descriptors: Adventure Education, Computer Games, Computer Simulation, Questionnaires
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Zhou, Zhen – English Language Teaching, 2017
The teaching ability is the key factor to decide the quality of teaching. How to train and improve the teaching ability of teachers has become a widespread concern of experts and scholars in the field of education and linguistics. The research investigates the status of students' practical teaching ability in the higher vocational college,…
Descriptors: Foreign Countries, Vocational Education, Higher Education, Teaching Skills
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