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Showing 1 to 15 of 28 results Save | Export
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van Wyk, Mari; van Ryneveld, Linda – Education and Information Technologies, 2018
Note-taking is one of the more common and ever-present learning activities that form an important part of all students' daily lives. The potential of using technology to enhance note-taking activities has recently come under the spotlight. However, while mobile technologies may be applauded for their mobility and the value they can add to…
Descriptors: Handheld Devices, Technology Uses in Education, Influence of Technology, Notetaking
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Hobbs, Kendall; Klare, Diane – Journal of Electronic Resources Librarianship, 2016
Starting in summer 2011, two librarians at Wesleyan University annually interviewed and directed usability studies with undergraduate students to determine how students interact with academic e-books. In 2014, the librarians used a campuswide quantitative survey to supplement these longitudinal qualitative findings. While students are increasingly…
Descriptors: Books, Electronic Publishing, Librarians, Undergraduate Students
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Tracy, Daniel G. – portal: Libraries and the Academy, 2016
As librarians increasingly support digital publication platforms, they must also understand the user experience of these tools. This case study assesses use of Scalar, a digital humanities publishing platform for media-rich projects, at the University of Illinois at Urbana-Champaign. Based on a survey, interviews, and content analysis, the study…
Descriptors: Research Universities, Academic Libraries, Humanities, Electronic Publishing
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Tang, Tiffany Y.; Winoto, Pinata; Leung, Hareton – Journal of Educational Computing Research, 2014
A number of research studies have focused on the usability of groupware in supporting collaborative work. Unfortunately, our understanding of their impact on collaborative learning is still limited due to a lack of attention on this issue. The majority of educators and designers in Computer Supported Collaborative Learning (CSCL) expect…
Descriptors: Usability, Use Studies, Computer Software, Cooperative Learning
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Noorhidawati, A.; Hanum, N. Fariza; Zohoorian-Fooladi, N. – Information Research: An International Electronic Journal, 2013
Introduction: This paper reports an exploratory study examining how users participate in social tagging activities in a scholarly digital library environment to learn about their motivations, behaviour, and practices. Method: This study was conducted in two phases: a survey to investigate usage and attitudes of social tagging tool, and a…
Descriptors: Foreign Countries, Social Networks, Electronic Libraries, Indexing
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Schonau-Fog, Henrik; Bjorner, Thomas – Bulletin of Science, Technology & Society, 2012
In order to explore one aspect of the engaging nature of computer games, this study will propose a method that aims at classifying the experience of engagement in video games. Inspired by a literature review, we will focus on the fundamental causes of engagement that motivate a player so much that he or she wants to continue playing. By organizing…
Descriptors: Foreign Countries, Computer Games, Video Games, College Students
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Colasante, Meg; Douglas, Kathy – Australasian Journal of Educational Technology, 2016
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with…
Descriptors: Active Learning, Video Technology, Audiovisual Aids, Interactive Video
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Green, Harriett E.; Courtney, Angela – College & Research Libraries, 2015
This paper presents an analysis of how humanities scholars use digital collections in their research and the ways in which digital collections could be enhanced for scholarly use. The authors surveyed and interviewed humanities faculty from twelve research universities about their research practices with digital collections and present analysis of…
Descriptors: Needs Assessment, Electronic Libraries, Electronic Publishing, Scholarship
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McGill, Tanya; Klobas, Jane; Renzi, Stefano – International Journal on E-Learning, 2011
The introduction of learning management systems (LMS) has changed the way in which instructors work. This paper uses Goodhue and Thompson's (1995) technology-to-performance chain (TPC) to explore the roles of task-technology fit (TTF) and level of LMS use in the performance impacts of LMS for instructors. A mixed method approach was used: an…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Influences
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Chow, Anthony S.; Baity, C. Chase; Zamarripa, Marilyn; Chappell, Pam; Rachlin, David; Vinson, Curtis – Library Quarterly, 2012
As virtual worlds continue to proliferate globally, libraries are faced with the question of whether to provide information services to virtual patrons. This study, utilizing a mixed-method approach of interviews, focus groups, and surveys, represents one of the largest studies of virtual libraries attempted to date. Taking a holistic perspective,…
Descriptors: Information Needs, Library Services, Computer Simulation, Electronic Libraries
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Atenas, Javiera; Havemann, Leo; Priego, Ernesto – Open Praxis, 2014
Scholars are increasingly being asked to share teaching materials, publish in open access journals, network in social media, and reuse open educational resources (OER). The theoretical benefits of Open Educational Practices (OEP) have become understood in the academic community but thus far, the use of OER has not been rapidly adopted. We aim to…
Descriptors: Open Education, Educational Practices, Open Source Technology, Resource Units
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Woodcock, Stuart; Sisco, Ashley; Eady, Michelle – Journal of Educational Research and Practice, 2015
This study examined the effectiveness of an online synchronous platform used for training preservice teachers. A blended learning approach was implemented. Fifty-three students participated in the course. Qualitative interview data and quantitative survey data were collected about students' experiences using the platform, and analyzed via thematic…
Descriptors: Learning Experience, Online Courses, Synchronous Communication, Preservice Teacher Education
Lewis, Elise C. – ProQuest LLC, 2011
This study was designed to explore the relationships between users and interactive images. Three factors were identified and provided different perspectives on how users interact with images: image utility, information-need, and images with varying levels of interactivity. The study used a mixed methodology to gain a more comprehensive…
Descriptors: Users (Information), Use Studies, Visual Stimuli, Interaction
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Daniels, Jason Scott; Jacobsen, Michele; Varnhagen, Stanley; Friesen, Sharon – Canadian Journal of Learning and Technology, 2013
The purpose of the Technology and High School Success (THSS) initiative was to encourage innovative strategies focused on improving provincial high school completion rates, using technology and student-centered learning to engage student interest. The primary purpose of this paper is to report on barriers that impede systemic, effective and…
Descriptors: Barriers, Technology Uses in Education, Classroom Techniques, High Schools
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Thorpe, Mary; Gordon, Jean – Australasian Journal of Educational Technology, 2012
The design and conceptualisation of online learning environments for work-related, professional learning was addressed through research with users of an online environment for social workers. The core questions for the research were to identify the nature of participation in the online environment, the relationship between online participation and…
Descriptors: Foreign Countries, Web Based Instruction, Electronic Learning, Web Sites
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