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Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Kling, Thomas P.; Salomone, Matthew – Change: The Magazine of Higher Learning, 2015
The importance of high-tech careers has risen as the international competitiveness of US students on tests of science and math has declined. The problem is compounded by a persistent inequity in STEM participation and achievement in the US across gender and racial and ethnic groups. Bridgewater State University's Student Retention Enhancement…
Descriptors: Cooperative Learning, STEM Education, Introductory Courses, Science Achievement
Frydenberg, Mark – International Association for Development of the Information Society, 2013
This paper reports on a student-created and facilitated peer-tutoring activity to assist first-year students in preparing for their final exam in an introductory information technology course. Tutors at the CIS Sandbox, a collaborative learning lab at an American university, offered a series of "Crunch Sessions" to their peers. This…
Descriptors: Peer Teaching, Tutoring, College Freshmen, Introductory Courses