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Rodrigues, Luiz; Pereira, Filipe; Toda, Armando; Palomino, Paula; Oliveira, Wilk; Pessoa, Marcela; Carvalho, Leandro; Oliveira, David; Oliveira, Elaine; Cristea, Alexandra; Isotani, Seiji – ACM Transactions on Computing Education, 2022
Students face several difficulties in introductory programming courses (CS1), often leading to high dropout rates, student demotivation, and lack of interest. The literature has indicated that the adequate use of gamification might improve learning in several domains, including CS1. However, the understanding of which (and how) factors influence…
Descriptors: Gamification, Programming, Computer Science Education, Introductory Courses
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Ustun, Ahmet Berk; Zhang, Ke; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – Journal of Research on Technology in Education, 2023
This mixed-method pretest/post-test experimental study examined the effect of learning analytics (LA)-based interventions on students' academic achievement and self-regulatory skills, and explored students' perceptions of such interventions in flipped classrooms (FC). Sixty-two college students from an introductory computer course were randomly…
Descriptors: Learning Analytics, Feedback (Response), Flipped Classroom, Intervention
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Han, Feifei; Ellis, Robert A. – Journal of Computing in Higher Education, 2023
This study investigated the relations between students' self-reported perceptions of the blended learning environment, their observed online learning strategies, and their academic learning outcomes. The participants were 310 undergraduates enrolled in an introductory course on computer systems in an Australian metropolitan university. A…
Descriptors: Measurement Techniques, Student Attitudes, Educational Environment, Observation
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Ibrahim Cetin; Tarik Otu – International Journal of Computer Science Education in Schools, 2023
The purpose of the current study was to explore the effect of modality (constructionist mBlock, Scratch, and Python interventions) on six-grade students' computational thinking, programming attitude, and achievement. The pre-test and post-test quasi-experimental design was used to explore the research questions. The study group consisted of 105…
Descriptors: Computation, Thinking Skills, Student Attitudes, Programming
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Claudio Alvarez; Maira Marques Samary; Alyssa Friend Wise – Journal of Computing in Higher Education, 2024
Computer programming is a skill of increasing importance in scientific and technological fields. However, in introductory computer science (CS1) courses in higher education, approximately one in every three students fails. A common reason is that students are overwhelmed by an accelerated and inflexible pace of learning that jeopardizes success.…
Descriptors: Mastery Learning, Computer Science Education, Programming, Action Research
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Rebecca L. Matz; Mark Mills; Holly A. Derry; Benjamin T. Hayward; Caitlin Hayward – British Journal of Educational Technology, 2024
Mastery-based assignments typically provide students with multiple opportunities to improve their performance, but getting students to take advantage of these opportunities is difficult. We report on the implementation of a two-part series of nudges designed to improve students' engagement with and performance on mastery-based assignments in…
Descriptors: Mastery Learning, Scores, Assignments, Prompting
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Flanigan, Abraham E.; Peteranetz, Markeya S.; Shell, Duane F.; Soh, Leen-Kiat – ACM Transactions on Computing Education, 2022
Two studies investigated change in computer science (CS) students' implicit intelligence beliefs. Across both studies, we found that the strength of incremental and entity beliefs changed across time. In Study 1, we found that incremental beliefs decreased and entity beliefs increased across the semester. Change in implicit intelligence beliefs…
Descriptors: Attitude Change, Computer Science Education, Student Attitudes, Intelligence
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Nicholas A. Bowman; Federick J. Ngo; Jeongmin Ji – Review of Higher Education, 2025
Research has frequently demonstrated negative effects of placing students into developmental education, but very little inquiry has considered the impact of placing students into different levels of non-developmental coursework. The present study explored this issue within sequenced pairs of STEM gateway courses using doubly-robust propensity…
Descriptors: Student Placement, STEM Education, Outcomes of Education, Undergraduate Students
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Gonzalez, Fernando – Education and Information Technologies, 2023
The study of robotics has become a popular course among many educational programs, especially as a technical elective. A significant part of this course involves having the students learn how to program the movement of a robotic arm by controlling the velocity of its individual joint motors, a topic referred to as joint programming. They must…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Simulation
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Üstün, Ahmet Berk – Malaysian Online Journal of Educational Technology, 2023
In this study, a mobile Blackboard blended learning (BL) environment was implemented to teach the introductory computer course by integrating a learning management system with supplementary video lectures into BL provided through mobile technologies. The purpose of the study was to explore the impact of the mobile Blackboard BL environment on…
Descriptors: Handheld Devices, Electronic Learning, Video Technology, Lecture Method
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Jaroslaw Pawel Adamiak – Open Praxis, 2024
The academic success of first-year students' learning in science faculties is by no means assured, especially in an Open Distance Learning setting with its limited number of face-to-face encounters between students and lecturers or tutors. Therefore, such encounters should be highly efficient in view of the considerable amount of knowledge…
Descriptors: Fundamental Concepts, Teaching Methods, Computer Science Education, Open Education
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Frede, Christiane; Knobelsdorf, Maria – Computer Science Education, 2021
Background and Context: Considerable numbers of Computer science (CS) undergraduate majors struggle in Theory of Computation (ToC) courses, which strengthen bimodality beliefs of student performance. Reasons for students struggling are assumed to be manifold but substantial ground is based on studies providing singular insights into this matter.…
Descriptors: Computer Science Education, Academic Achievement, Introductory Courses, Computation
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Denis Zhidkikh; Ville Heilala; Charlotte Van Petegem; Peter Dawyndt; Miitta Jarvinen; Sami Viitanen; Bram De Wever; Bart Mesuere; Vesa Lappalainen; Lauri Kettunen; Raija Hämäläinen – Journal of Learning Analytics, 2024
Predictive learning analytics has been widely explored in educational research to improve student retention and academic success in an introductory programming course in computer science (CS1). General-purpose and interpretable dropout predictions still pose a challenge. Our study aims to reproduce and extend the data analysis of a privacy-first…
Descriptors: Learning Analytics, Prediction, School Holding Power, Academic Achievement
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Jiang, Yabing – Journal of Information Systems Education, 2022
Small teaching approaches are well-structured, incremental teaching improvement techniques supported by research in cognitive science, memory, and learning. I systematically implement a series of small teaching activities in an introductory programming course to tackle the teaching and learning challenges faced by instructors and students. The…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Academic Achievement
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Boxuan Ma; Li Chen; Shin’ichi Konomi – International Association for Development of the Information Society, 2024
Generative artificial intelligence (AI) tools like ChatGPT are becoming increasingly common in educational settings, especially in programming education. However, the impact of these tools on the learning process, student performance, and best practices for their integration remains underexplored. This study examines student experiences and…
Descriptors: Artificial Intelligence, Computer Science Education, Programming, Computer Uses in Education
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