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Shi, Yang; Chi, Min; Barnes, Tiffany; Price, Thomas W. – International Educational Data Mining Society, 2022
Knowledge tracing (KT) models are a popular approach for predicting students' future performance at practice problems using their prior attempts. Though many innovations have been made in KT, most models including the state-of-the-art Deep KT (DKT) mainly leverage each student's response either as correct or incorrect, ignoring its content. In…
Descriptors: Programming, Knowledge Level, Prediction, Instructional Innovation
Lasser, Jana; Manik, Debsankha; Silbersdorff, Alexander; Säfken, Benjamin; Kneib, Thomas – Teaching Statistics: An International Journal for Teachers, 2021
Data and its applications are increasingly ubiquitous in the rapidly digitizing world and consequently, students across different disciplines face increasing demand to develop skills to answer both academia's and businesses' increasing need to collect, manage, evaluate, apply and extract knowledge from data and critically reflect upon the derived…
Descriptors: Introductory Courses, Data, Interdisciplinary Approach, Programming Languages
Kim, Ji Yeon – ProQuest LLC, 2019
With the high influx of computer science enrollment in universities in the last decade, there is increasing value and wide-reaching effects in improving pedagogy in the field. This improvement is especially useful in introductory computer science courses (CS1). Student experience in the first programming course is known to heavily influence…
Descriptors: College Students, Computer Science Education, Introductory Courses, Programming
Rivera, Roberto; Marazzi, Mario; Torres-Saavedra, Pedro A. – Journal of Statistics Education, 2019
The 2016 Guidelines for Assessment and Instruction in Statistics Education (GAISE) College Report emphasized six recommendations to teach introductory courses in statistics. Among them: use of real data with context and purpose. Many educators have created databases consisting of multiple datasets for use in class; sometimes making hundreds of…
Descriptors: Introductory Courses, Statistics, Guidelines, Mathematics Instruction
Saltan, Fatih – Journal of Education and Learning, 2017
Online Algorithm Visualization (OAV) is one of the recent developments in the instructional technology field that aims to help students handle difficulties faced when they begin to learn programming. This study aims to investigate the effect of online algorithm visualization on students' achievement in the introduction to programming course. To…
Descriptors: Information Technology, Control Groups, Experimental Groups, Programming
de Aquino Leal, Alexis Vinícius; Ferreira, Deller James – International Journal of Information and Communication Technology Education, 2016
There is still no pedagogy to teach programming that stands out significantly from others and no consensus on what is the best way for learning programming. There is still a need to develop new teaching methods for learning in introductory programming courses. This paper presents a pedagogic approach in support of creativity in programming and the…
Descriptors: Foreign Countries, Secondary School Students, Computer Science Education, Programming
Damsa, Crina I.; Nerland, Monika – Vocations and Learning, 2016
The two case studies reported in this article contribute to a better understanding of how inquiry tasks and activities are employed as resourceful means for learning in higher professional education. An observation-based approach was used to explore characteristics of and challenges in students' participation in collaborative inquiry activities in…
Descriptors: Inquiry, Active Learning, Learning Activities, Case Studies
Koyama, Nobuko – Applied Language Learning, 2016
This case study presents a description and outline of a dubbing activity in which students utilized their basic linguistic skills holistically. Authentic materials such as television dramas and feature films are "a rich repository of various speech acts, lexicon and linguistic emotivity" (Koyama, 2009) and as such have the potential to…
Descriptors: Introductory Courses, Japanese, Second Language Learning, Second Language Instruction
Vahrenhold, Jan; Paul, Wolfgang – Computer Science Education, 2014
We report on the development, validation, and implementation of a collection of test items designed to detect misconceptions related to first-year computer science courses. To this end, we reworked the development scheme proposed by Almstrum et al. ("SIGCSE Bulletin" 38(4):132-145, 2006) to include students' artifacts and to…
Descriptors: Computer Science Education, Introductory Courses, Test Items, Evaluation Methods
Lewis, Colleen Marie – ProQuest LLC, 2012
To meet a growing demand and a projected deficit in the supply of computer professionals (NCWIT, 2009), it is of vital importance to expand students' access to computer science. However, many researchers in the computer science education community unproductively assume that some students lack an innate ability for computer science and…
Descriptors: Computer Science Education, Prior Learning, Novices, Programming
de-la-Fuente-Valentin, Luis; Pardo, Abelardo; Kloos, Carlos Delgado – Computers & Education, 2013
The acquisition of programming skills specially in introductory programming courses poses an important challenge for freshmen students of engineering programs. These courses require students to devote a sustained effort during the whole course and a failure to do so may contribute to not passing the course. However, it is difficult for the…
Descriptors: Computer Managed Instruction, Programming, Computer Science Education, Automation
Denny, Paul; Cukierman, Diana; Luxton-Reilly, Andrew; Tempero, Ewan – Computer Science Education, 2012
Traditionally, learning resources are created by an instructor and distributed to their students. A contributing-student pedagogy (CSP) is one in which this responsibility shifts, placing students in control of creating the resources and sharing them with their peers. Technology plays a central role in supporting the collection and distribution of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Web 2.0 Technologies
Goel, Sanjay; Kathuria, Vanshi – Journal of Information Technology Education, 2010
The majority of an engineer's time in the software industry is spent working with other programmers. Agile methods of software development like eXtreme Programming strongly rely upon practices like daily meetings and pair programming. Hence, the need to learn the skill of working collaboratively is of primary importance for software developers.…
Descriptors: Computer Science Education, Programming, Teaching Methods, Introductory Courses
Deek, Fadi P.; McHugh, James A. – Journal of Interactive Learning Research, 2003
This article describes an integrated problem solving and program development environment, illustrating the application of the system with a detailed case study of a small-scale programming problem. The system, which is based on an explicit cognitive model, is intended to guide the novice programmer through the stages of problem solving and program…
Descriptors: Problem Solving, Computer Software, Engineering, Programming
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers