Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 8 |
Descriptor
Competition | 8 |
Introductory Courses | 8 |
Programming | 6 |
Foreign Countries | 5 |
Computer Science Education | 4 |
Computer Software | 4 |
Teaching Methods | 4 |
Undergraduate Students | 4 |
Assignments | 3 |
Computer Science | 3 |
Learning Processes | 3 |
More ▼ |
Source
Author
Alannah Oleson | 1 |
Ambrósio, Ana Paula | 1 |
Amy J. Ko | 1 |
Anael Kuperwajs Cohen | 1 |
Benotti, Luciana | 1 |
Carvalho, Leandro Silva Galvão | 1 |
Coleman, D. | 1 |
Correll, N. | 1 |
Cristea, Alexandra I. | 1 |
Curley, Brenna | 1 |
Fernandes, David | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Research | 4 |
Reports - Descriptive | 3 |
Collected Works - Proceedings | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 5 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Audience
Location
Brazil | 3 |
Argentina | 1 |
Asia | 1 |
Australia | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
Greece | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Anael Kuperwajs Cohen; Alannah Oleson; Amy J. Ko – ACM Transactions on Computing Education, 2024
Collaboration is an important aspect of computing. In a classroom setting, working with others can increase a student's motivation to attempt more challenges, reduce the difficulty of complicated concepts, and bring about greater overall success. Despite extensive research in other domains, there has been minimal exploration within computing on…
Descriptors: College Students, Help Seeking, Student Behavior, Programming
Rodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Carvalho, Leandro Silva Galvão; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra I.; Isotani, Seiji – International Journal of Educational Technology in Higher Education, 2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term…
Descriptors: Game Based Learning, Novelty (Stimulus Dimension), Familiarity, Learning Processes
Curley, Brenna; Peterson, Anna – Journal of Statistics and Data Science Education, 2022
In this article, we outline several activities revolving around soccer players who participated in the 2018 FIFA World Cup and 2019 FIFA Women's World Cup. Classroom activities are described from different perspectives, useful for a range of different statistics courses. In a first semester probability theory course, students investigate the…
Descriptors: Team Sports, Competition, Teaching Methods, Data Analysis
Benotti, Luciana; Martinez, Maria Cecilia; Schapachnik, Fernando – IEEE Transactions on Learning Technologies, 2018
In this paper we present a software platform called Chatbot designed to introduce high school students to Computer Science (CS) concepts in an innovative way: by programming chatbots. A chatbot is a bot that can be programmed to have a conversation with a human or robotic partner in some natural language such as English or Spanish. While…
Descriptors: Formative Evaluation, Introductory Courses, Computer Science, High School Students
Ferreira, Deller James; da Silva, Hebert Coelho; Melo, Tatiane F. N.; Ambrósio, Ana Paula – Educational Technology & Society, 2017
Teachers usually expect that any form of a continuous assessment (CA) should contribute significantly to the student learning process in introductory programming courses. To foster teachers to go beyond the current practices of a CA applied when to programming, from 2011 to 2014, we investigated the use of the Boca Online Contest Administrator…
Descriptors: Introductory Courses, Programming, Teacher Student Relationship, Peer Relationship
Weddell, Melissa S. – Schole: A Journal of Leisure Studies and Recreation Education, 2011
In developing a more student centered and engaging approach to teaching an introductory tourism course, the reality television show "The Amazing Race" was incorporated into the curriculum. Students integrate book chapters and class lectures into researching how locations create tourism destinations through a series of ten weekly assignments. The…
Descriptors: Assignments, Tourism, Television, Teaching Methods
Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers