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Chen, Peggy P. – New Directions for Teaching and Learning, 2023
Many introductory computer science (CS) courses are intended to address the increased demand for computer literacy and the development of cross-cutting concepts and practices of computational thinking (CT). Colleges and universities offer introductory CS courses every semester toward this end. The issue is centered on how to support CT learning in…
Descriptors: Introductory Courses, Computer Science Education, Computer Literacy, Thinking Skills
Justin Gambrell; Eric Brewe – Physical Review Physics Education Research, 2024
Computational thinking in physics has many different forms, definitions, and implementations depending on the level of physics or the institution it is presented in. To better integrate computational thinking in introductory physics, we need to understand what physicists find important about computational thinking in introductory physics. We…
Descriptors: Physics, Introductory Courses, Science Instruction, Thinking Skills
Adler, Rachel F.; Beck, Kristan – Journal of Technology and Teacher Education, 2020
Computational thinking (CT) involves breaking a problem into smaller components and solving it using algorithmic thinking and abstraction. CT is no longer exclusively for computer scientists but for everyone. While CT does not necessarily require programming, learning programming to enhance CT skills at a young age can help shape the next…
Descriptors: Curriculum Development, Introductory Courses, Computer Science Education, Preservice Teachers
Legacy, Chelsey; Zieffler, Andrew; Fry, Elizabeth Brondos; Le, Laura – Statistics Education Research Journal, 2022
The influx of data and the advances in computing have led to calls to update the introductory statistics curriculum to better meet the needs of the contemporary workforce. To this end, we developed the COMputational Practices in Undergraduate TEaching of Statistics (COMPUTES) instrument, which can be used to measure the extent to which computation…
Descriptors: Statistics Education, Introductory Courses, Undergraduate Students, Teaching Methods
Elmas, Mevlüt; Özden, M. Yasar – Online Submission, 2022
Everyday, technology in our life changes quickly. Every development made by humans in the field of technology affects the way of our life, and education is not an exception. We now have a variety of learning methods in addition to conventional, in-person instruction. This research was carried out in the "Computer for Low" (ITEC190) and…
Descriptors: Teaching Methods, Blended Learning, Computer Literacy, Computer Science Education
Acharya, Anal; Sinha, Devadatta – Journal of Educational Technology Systems, 2018
This study uses homogeneity in personal learning styles and heterogeneity in subject knowledge for collaborative learning group decomposition indicating that groups are "mixed" in nature. Homogeneity within groups was formed using K-means clustering and greedy search, whereas heterogeneity imbibed using agenda-driven search. For checking…
Descriptors: Cooperative Learning, Outcomes of Education, Multiple Regression Analysis, Cognitive Style
VanderClock, William – Information Systems Education Journal, 2015
Most freshmen taking required, introductory information systems courses do not understand why they are required to take such courses and can't imagine that they will learn anything they don't already know. This paper presents an exercise that will excite and enthuse students about their computers and Information Systems in general. Every freshman…
Descriptors: College Freshmen, Computer Literacy, Information Systems, Technological Literacy
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Adiguzel, Tufan; Varank, Ilhan; Erkoç, Mehmet Fatih; Buyukimdat, Meryem Koskeroglu – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study focused on formative use of peer feedback in an online system that was used in basic computer literacy for word processing assignment-related purposes. Specifically, the effect of quantity, modality and satisfaction of peer feedback provided through the online system on students' performance, self-efficacy, and technology acceptance was…
Descriptors: Computer Literacy, Introductory Courses, Computer Science Education, Feedback (Response)
Downey, James P.; Kher, Hemant V. – Journal of Information Technology Education: Research, 2015
Technology training in the classroom is critical in preparing students for upper level classes as well as professional careers, especially in fields such as technology. One of the key enablers to this process is computer self-efficacy (CSE), which has an extensive stream of empirical research. Despite this, one of the missing pieces is how CSE…
Descriptors: Longitudinal Studies, Computer Literacy, Self Efficacy, Technology Education
Cetin, Ibrahim – Journal of Educational Computing Research, 2016
Computational thinking has been gaining new impetus in the academic community and in K-12 level education. Scratch is a visual programming environment that can be utilized to teach and learn introductory computing concepts. There are some studies investigating the effectiveness of Scratch for K-12 level education. However, studies that have been…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computation, Programming
Badilla Quintana, Maria; Cortada Pujol, Meritxell; Riera Romani, Jordi – International Journal of Technology and Design Education, 2012
The aim of this study was to describe and analyze the involvement showed by 190 students who participated in an introduction to Information and Communication Technologies (ICT) project, in public schools from Spain. By means of an Internet browsing test, access and information selection processes were afforded. The purpose of the study was to…
Descriptors: Foreign Countries, Internet, Navigation (Information Systems), Online Searching
Morris, Kathleen M. – ProQuest LLC, 2010
Today's college students are often labeled the "Net Generation" and assumed to be computer savvy and technological minded. Exposure to and use of technologies can increase self-efficacy regarding ability to complete desired computer tasks, but students arrive on campuses unable to pass computer proficiency exams. This is concerning because some…
Descriptors: Self Efficacy, Computer Literacy, Computer Science Education, College Students
Major, Louis – Online Submission, 2010
Teaching computer programming to novices is a difficult task due to the complex nature of the subject, as negative stereotypes are associated with programming and because introductory programming courses often fail to encourage student understanding. This Protocol outlines the plan that is to be followed in order to investigate the effectiveness…
Descriptors: Stereotypes, Search Strategies, Programming, Robotics
Napier, Nannette P.; Dekhane, Sonal; Smith, Stella – Journal of Asynchronous Learning Networks, 2011
This paper describes the conversion of an introductory computing course to the blended learning model at a small, public liberal arts college. Blended learning significantly reduces face-to-face instruction by incorporating rich, online learning experiences. To assess the impact of blended learning on students, survey data was collected at the…
Descriptors: Electronic Learning, Online Courses, Blended Learning, Computer Literacy