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Üstün, Ahmet Berk – Malaysian Online Journal of Educational Technology, 2023
In this study, a mobile Blackboard blended learning (BL) environment was implemented to teach the introductory computer course by integrating a learning management system with supplementary video lectures into BL provided through mobile technologies. The purpose of the study was to explore the impact of the mobile Blackboard BL environment on…
Descriptors: Handheld Devices, Electronic Learning, Video Technology, Lecture Method
Dorottya Demszky; Jing Liu; Heather C. Hill; Dan Jurafsky; Chris Piech – Educational Evaluation and Policy Analysis, 2024
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource-intensive in most educational contexts. We develop M-Powering Teachers, an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage…
Descriptors: Online Courses, Automation, Feedback (Response), Large Group Instruction
Denis Zhidkikh; Ville Heilala; Charlotte Van Petegem; Peter Dawyndt; Miitta Jarvinen; Sami Viitanen; Bram De Wever; Bart Mesuere; Vesa Lappalainen; Lauri Kettunen; Raija Hämäläinen – Journal of Learning Analytics, 2024
Predictive learning analytics has been widely explored in educational research to improve student retention and academic success in an introductory programming course in computer science (CS1). General-purpose and interpretable dropout predictions still pose a challenge. Our study aims to reproduce and extend the data analysis of a privacy-first…
Descriptors: Learning Analytics, Prediction, School Holding Power, Academic Achievement
Margaret Ellis; Brett D. Jones; Fei Gu; Hande Fenerci – International Journal for the Scholarship of Teaching and Learning, 2024
We present a case study that demonstrates how instructors can intentionally design a positive motivational climate in online and hybrid courses. We also examine the extent to which students' perceptions of the motivational climate predict their effort and achievement across three different modalities (face-to-face [FTF], online, and hybrid) of the…
Descriptors: Student Motivation, Classroom Environment, Academic Achievement, Electronic Learning
Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel for "Introduction to Java Programming" aims to give students an…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Fay, Derek; Armstrong, Mark; McEldoon, Katherine; Ridley, Julia – Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel is an interactive learning environment intended to help students prepare for…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Dalize van Heerden; Jeanne Kriek – Online Submission, 2024
Researchers and educators are concerned about student success in tertiary programming courses, a situation that is even more pronounced in open and distance e-learning institutions. The aim of this study was to integrate 60 video lessons and compare passing and failing student in terms of their performance in JavaScript with three broad online…
Descriptors: Video Technology, Technology Uses in Education, Electronic Learning, Introductory Courses
Experiences of Diverse Introductory Computer Science Students Moving to Online Classes in a Pandemic
Lyon, Louise Ann; Schatz, Colin; Green, Emily – Community College Review, 2023
Research question: For students enrolling in introductory computer science classes at community colleges, how did they experience the class in an emergency remote teaching environment, particularly in contrast to in-person instruction at the start of the semester? Methods: Semi-structured interviews were conducted with 18 students from diverse…
Descriptors: Student Experience, Student Diversity, Minority Group Students, Introductory Courses
Fields, Deborah; Lui, Debora; Kafai, Yasmin; Jayathirtha, Gayithri; Walker, Justice; Shaw, Mia – Computer Science Education, 2021
Background and Context: While assessment of computational thinking concepts, practices, and perspectives is at the forefront of K-12 CS education, supporting student "communication about computation" has received relatively little attention. Objective: To examine the usability of process-based portfolios for capturing students'…
Descriptors: Computer Science Education, Computation, Thinking Skills, Student Projects
Adkins, Joni K.; Linville, Diana R.; Badami, Charles – Information Systems Education Journal, 2020
Online textbooks allow instructors to provide interactive and engaging activities for students. In this paper, we look at how providing an interactive online textbook is utilized and valued in a beginning computer programming course. In addition, we compare the utilization of the online textbook to the student final course grade. Our findings…
Descriptors: Instructional Effectiveness, Introductory Courses, Programming, Computer Science Education
Malik, Sohail Iqbal; Mathew, Roy; Al-Nuaimi, Rim; Al-Sideiri, Abir; Coldwell-Neilson, Jo – Education and Information Technologies, 2019
Problem solving skills are considered an integral part of grasping the precise concepts of the programming domain for novices in introductory programming (IP) courses. But these skills are mostly covered only in early lectures of such courses or are included in just a few early chapters of some relevant textbooks. Consequently, high failure and…
Descriptors: Problem Solving, Skill Development, Electronic Learning, Handheld Devices
Yavuzarslan, Mithat; Olgun, Hakan; Yazici, Selim – Online Submission, 2019
One of the main outcomes of the current period is to decrease in the cost and energy of accessing the information due to rapid growing of internet and Information Technologies. Therefore, transferring online courses to users via e-learning platforms has became more and more preferred in recent years. This paper aims to investigate the effect of an…
Descriptors: Foreign Countries, Blended Learning, Conventional Instruction, Teaching Methods
Sakibayev, Spartak; Sakibayev, Razakh; Sakibayeva, Bela – Interactive Technology and Smart Education, 2019
Purpose: Nowadays, when mobile devices are actively evolving and penetrating the various spheres of human activity they have a potential to modernize and facilitate the sphere of IT education as well. This paper aims to test the hypothesis stating that introduction of mobile technology to the college-level database course for future IT specialists…
Descriptors: Technology Uses in Education, Handheld Devices, Computer Oriented Programs, Databases
de Oliveira Costa Machado, Marcelo; Barrére, Eduardo; Souza, Jairo – International Journal of Distance Education Technologies, 2019
Adaptive curriculum sequencing (ACS) is still a challenge in the adaptive learning field. ACS is a NP-hard problem especially considering the several constraints of the student and the learning material when selecting a sequence from repositories where several sequences could be chosen. Therefore, this has stimulated several researchers to use…
Descriptors: Sequential Approach, Intelligent Tutoring Systems, Mathematics, Problem Solving
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design