Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 6 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Computer Science Education | 6 |
| Introductory Courses | 6 |
| Learning Management Systems | 6 |
| Programming Languages | 4 |
| Teaching Methods | 3 |
| Academic Achievement | 2 |
| Comparative Analysis | 2 |
| Computer Software | 2 |
| Error Patterns | 2 |
| Game Based Learning | 2 |
| Programming | 2 |
| More ▼ | |
Source
| Journal of Information… | 2 |
| Informatics in Education | 1 |
| Journal of Educational… | 1 |
| Journal of Research on… | 1 |
| Malaysian Online Journal of… | 1 |
Author
| Burleson, James | 1 |
| Christopoulos, Athanasios | 1 |
| Imran, Hazra | 1 |
| Jetha, Karim | 1 |
| Judith Galezer | 1 |
| Laakso, Mikko-Jussi | 1 |
| Lehman, James | 1 |
| Lokkila, Erno | 1 |
| Nabity-Grover, Teagen | 1 |
| Qian, Yizhou | 1 |
| Smadar Szekely | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 5 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Üstün, Ahmet Berk – Malaysian Online Journal of Educational Technology, 2023
In this study, a mobile Blackboard blended learning (BL) environment was implemented to teach the introductory computer course by integrating a learning management system with supplementary video lectures into BL provided through mobile technologies. The purpose of the study was to explore the impact of the mobile Blackboard BL environment on…
Descriptors: Handheld Devices, Electronic Learning, Video Technology, Lecture Method
Burleson, James; Nabity-Grover, Teagen; Jetha, Karim – Journal of Information Systems Education, 2023
The Association for Information Systems (AIS) Teaching Curation Project aims to highlight and summarize research within the association that focuses on the major courses taught in Information Systems (IS) programs. The present literature review is a companion to a curation website specific to the introductory course in IS. In this review, we…
Descriptors: Information Systems, Introductory Courses, Enrollment, Teaching Methods
Qian, Yizhou; Lehman, James – Journal of Research on Technology in Education, 2022
This study investigated common student errors and underlying difficulties of two groups of Chinese middle school students in an introductory Python programming course using data in the automated assessment tool (AAT) Mulberry. One group of students was from a typical middle school while the other group was from a high-ability middle school. By…
Descriptors: Middle School Students, Programming, Computer Science Education, Error Patterns
Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Journal of Information Systems Education, 2023
Educators who teach programming subjects are often wondering "which programming language should I teach first?" The debate behind this question has a long history and coming up with a definite answer to this question would be farfetched. Nonetheless, several efforts can be identified in the literature wherein pros and cons of mainstream…
Descriptors: Comparative Analysis, Programming Languages, Probability, Error Patterns
Imran, Hazra – Journal of Educational Computing Research, 2023
Adding gaming elements to conventional teaching methodologies has gained a lot of attention because of its ability to incorporate an engaging, motivating, and fun-based environment. As a result, learners' dedication and performance are also better. Unfortunately, current gamification models do not consider the effect of different levels of…
Descriptors: Introductory Courses, Game Based Learning, Learning Motivation, Learner Engagement

Peer reviewed
Direct link
