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Lasater, Robert S.; Joseph, Anny-Claude; Cummiskey, Kevin – Teaching Statistics: An International Journal for Teachers, 2023
In this paper, we provide instructors with an approach for a classroom activity for students in an introductory data science or statistics course who have little or no statistical programming experience. We designed this activity to help students improve their statistical literacy while exploring a social justice problem-the gender wage gap. To…
Descriptors: Gender Differences, Salary Wage Differentials, Visual Aids, Statistics Education
Velez, Martin – ProQuest LLC, 2019
Software is an integral part of our lives. It controls the cars we drive every day, the ships we send into space, and even our toasters. It is everywhere and we can easily download more. Software solves many real-world problems and satisfies many needs. Thus, unsurprisingly, there is a rising demand for software engineers to maintain existing…
Descriptors: Computer Science Education, Programming, Introductory Courses, Computer Software
Malik, Sohail Iqbal; Mathew, Roy; Al-Nuaimi, Rim; Al-Sideiri, Abir; Coldwell-Neilson, Jo – Education and Information Technologies, 2019
Problem solving skills are considered an integral part of grasping the precise concepts of the programming domain for novices in introductory programming (IP) courses. But these skills are mostly covered only in early lectures of such courses or are included in just a few early chapters of some relevant textbooks. Consequently, high failure and…
Descriptors: Problem Solving, Skill Development, Electronic Learning, Handheld Devices
Nainan, Mariam; Balakrishnan, Balamuralithara – Malaysian Online Journal of Educational Technology, 2019
Studying worked examples has been found to be effective for learning problem solving, especially among students. However, students need to actively process example content to benefit from it and content must be structured in a manner that facilities knowledge construction. This study investigated the use of worked examples for teaching and…
Descriptors: Computer Science Education, Demonstrations (Educational), Programming, Introductory Courses
Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
Wu, Ye-Chi; Ma, Lee Wei; Jiau, Hewijin Christine – Educational Technology & Society, 2013
Programming assignments are commonly used in computer science education to encourage students to practice target concepts and evaluate their learning status. Ensuring students are engaged in such assignments is critical in attracting and retaining students. To this end, WebHat, a service-based program evaluation platform, is introduced in this…
Descriptors: Assignments, Computer Science, Program Evaluation, Computer Software
Lee, Nancy; Hong, Eunsook – IAFOR Journal of Education, 2017
The study described here explored the differential effects of two learning strategies, self-explanation and reading questions and answers, on learning the computer programming language JavaScript. Students' test performance and perceptions of effectiveness toward the two strategies were examined. An online interactive tutorial instruction…
Descriptors: Computer Science Education, Programming, Introductory Courses, High School Students
Sharp, Jason H.; Sharp, Laurie A. – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Compared student academic performance on specific course requirements in a C# programming course across three instructional approaches: traditional, online, and flipped. Background: Addressed the following research question--When compared to the online and traditional instructional approaches, does the flipped instructional approach…
Descriptors: Comparative Analysis, Academic Achievement, Conventional Instruction, Web Based Instruction
Miwa, Kazuhisa; Morita, Junya; Nakaike, Ryuichi; Terai, Hitoshi – Interactive Learning Environments, 2014
Cognitive modelling is one of the representative research methods in cognitive science. It is believed that creating cognitive models promotes learners' meta-cognitive activities such as self-monitoring and reflecting on their own cognitive processing. Preceding studies have confirmed that such meta-cognitive activities actually promote learning…
Descriptors: Metacognition, Models, Reflection, Instructional Design
Uysal, Murat Pasa – Contemporary Educational Technology, 2014
The introductory computer programming (CP) course has been taught for three decades in the faculty. Besides pursuing CP technology, one major goal has been enhancing learners' problem-solving (PS) skills. However, the current situation has implied that this might not be the case. Therefore, a research was conducted to investigate the effects of a…
Descriptors: Introductory Courses, Programming, Problem Solving, Skill Development
Denny, Paul; Cukierman, Diana; Luxton-Reilly, Andrew; Tempero, Ewan – Computer Science Education, 2012
Traditionally, learning resources are created by an instructor and distributed to their students. A contributing-student pedagogy (CSP) is one in which this responsibility shifts, placing students in control of creating the resources and sharing them with their peers. Technology plays a central role in supporting the collection and distribution of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Web 2.0 Technologies
Cakiroglu, Unal – Turkish Online Journal of Distance Education, 2012
This study investigated the effect of blended learning on novices' understandings of the introductory programming. A quasi-experimental design with participants of preservice computer and instructional technologies teachers, one control group (CG, N =64) and one experimental group (EG, N=61) who received the course 11 weeks. While face-to-face…
Descriptors: Cognitive Processes, Novices, Retention (Psychology), Preservice Teacher Education
Benda, Klara; Bruckman, Amy; Guzdial, Mark – ACM Transactions on Computing Education, 2012
We present the results of an interview study investigating student experiences in two online introductory computer science courses. Our theoretical approach is situated at the intersection of two research traditions: "distance and adult education research," which tends to be sociologically oriented, and "computer science education…
Descriptors: Computer Science Education, Programming, Distance Education, Online Courses
The Proposed Model of Collaborative Virtual Learning Environment for Introductory Programming Course
Othman, Mahfudzah; Othman, Muhaini – Turkish Online Journal of Distance Education, 2012
This paper discusses the proposed model of the collaborative virtual learning system for the introductory computer programming course which uses one of the collaborative learning techniques known as the "Think-Pair-Share". The main objective of this study is to design a model for an online learning system that facilitates the…
Descriptors: Foreign Countries, Electronic Learning, Cognitive Style, Computer Assisted Instruction
Redesigning a Web-Conferencing Environment to Scaffold Computing Students' Creative Design Processes
Bower, Matt – Educational Technology & Society, 2011
Based on a three-semester design research study, this paper argues the need to redesign online learning environments to better support the representation and sharing of factual, procedural, and conceptual knowledge in order for students to develop their design capabilities. A web-conferencing environment is redesigned so that the modalities…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Instruction, Internet
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