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Akbulut, Asli Yagmur; Looney, Clayton Arlen – Journal of Information Technology Education, 2009
The Information Systems (IS) discipline is facing a sharp downturn in student enrollments. Despite the steady decline in students pursuing the IS major, the demand for information technology (IT) professionals continues to increase. These trends indicate that there might be a shortage of qualified IT employees in the near future. In order to…
Descriptors: Student Attitudes, Self Efficacy, Student Interests, Information Technology
Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education
Cohen, Avi – Journal on Educational Resources in Computing, 2004
With the development of XML Web Services, the Internet could become an integral part of and the basis for teaching computer science and software engineering. The approach has been applied to a university course for students studying introduction to computer science from the point of view of software development in a stateless, Internet…
Descriptors: Feedback (Response), Models, Computer Software, Computers
Tsai, W. T.; Chen, Yinong; Cheng, Calvin; Sun, Xin; Bitter, Gary; White, Mary – Journal of Information Technology Education, 2008
Service-Oriented Computing (SOC) is a new computing paradigm that has been adopted by major computer companies as well as government agencies such as the Department of Defense for mission-critical applications. SOC is being used for developing Web and electronic business applications, as well as robotics, gaming, and scientific applications. Yet,…
Descriptors: Feedback (Response), High School Students, Introductory Courses, Programming Languages
Hassan, Nik R.; Becker, Jack D. – Journal of Information Systems Education, 2007
This study performs an exploration of the relationship between introductory IS textbooks and the body of knowledge represented by the set of "super classic" IS publications. Textbooks play a critical role of introducing the IS field to IS majors, describing what constitutes mainstream IS knowledge and communicating to other disciplines and their…
Descriptors: Information Systems, Computer Science Education, Fundamental Concepts, Textbook Content
Fitzgerald, Sue; Lewandowski, Gary; McCauley, Renee; Murphy, Laurie; Simon, Beth; Thomas, Lynda; Zander, Carol – Computer Science Education, 2008
Debugging is often difficult and frustrating for novices. Yet because students typically debug outside the classroom and often in isolation, instructors rarely have the opportunity to closely observe students while they debug. This paper describes the details of an exploratory study of the debugging skills and behaviors of contemporary novice Java…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming
Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen – Journal on Educational Resources in Computing, 2005
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses, as they facilitate structured problem-solving and cooperation. However, most closed laboratories have been designed and implemented without embedded instructional research components for constant evaluation of the laboratories'…
Descriptors: Computer Science Education, Student Needs, Research Design, Laboratories
Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen – Computer Science Education, 2007
This paper describes the Reinventing Computer Science Curriculum Project at the University of Nebraska-Lincoln. Motivated by rapid and significant changes in the information technology and computing areas, high diversity in student aptitudes, and high dropout rates, the project designed and implemented an integrated instructional/research…
Descriptors: Computer Science Education, Curriculum Development, Integrated Curriculum, Introductory Courses
Bennedsen, Jens; Caspersen, Michael E. – Computer Science Education, 2008
In order to better understand predictors of success and, when possible, improve the design of the first year computer science courses at university to increase the likelihood of success, we study a number of factors that may potentially indicate students' computer science aptitude. Based on findings in general education, we have studied the…
Descriptors: Computer Science Education, Academic Achievement, Mental Health, Correlation
Richardson, William H., Jr. – Journal of Computers in Mathematics and Science Teaching, 2006
Computational precision is sometimes given short shrift in a first programming course. Treating this topic requires discussing integer and floating-point number representations and inaccuracies that may result from their use. An example of a moderately simple programming problem from elementary statistics was examined. It forced students to…
Descriptors: Numbers, Introductory Courses, Computation, Statistics
Lattu, Matti; Meisalo, Veijo; Tarhio, Jorma – Computers & Education, 2003
As algorithms have been seen to be hard to teach and learn, teachers have tried to look for help in algorithm animation. While the effect of algorithm animation on learning has been studied, but not reliably evidenced, this study tries to approach the problem from a different perspective. Sixty hours of assignment sessions in an introductory…
Descriptors: Animation, Programming, Teaching Methods, Introductory Courses
Nikula, Uolevi; Sajaniemi, Jorma; Tedre, Matti; Wray, Stuart – Journal of Information Technology Education, 2007
Students often find that learning to program is hard. Introductory programming courses have high drop-out rates and students do not learn to program well. This paper presents experiences from three educational institutions where introductory programming courses were improved by adopting Python as the first programming language and roles of…
Descriptors: Programming Languages, Programming, Abstract Reasoning, Introductory Courses
Fischman, Josh – Chronicle of Higher Education, 2007
Enrollment in undergraduate computer-science programs has dipped all over the country, and among women it has almost vanished, dropping 70 percent between 2000 and 2005. Observers cite different reasons for the drop, including the dot-com bust a few years ago is one, but universities are beginning to agree on one cause that is within their…
Descriptors: Computers, Programming, Females, Robotics

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