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Brusilovsky, P.; And Others – 1994
Three different approaches to teaching introductory programming are reviewed: the incremental approach, the sub-language approach, and the mini-language approach. The paper analyzes all three approaches, providing a brief history of each and describing an example of a programming environment supporting this approach. In the incremental approach,…
Descriptors: Computer Science Education, Foreign Countries, Introductory Courses, Programming
Sorva, Juha; Karavirta, Ville; Korhonen, Ari – Journal of Information Technology Education, 2007
Expert programmers possess schemas, abstractions of concrete experiences, which help them solve programming problems and lessen the load on their working memory during problem solving. Possession of schemas is a key difference between novices and experts, which is why instructors need to help students construct them. One recent tool for…
Descriptors: Feedback (Response), Introductory Courses, Programming, Teaching Methods
Frydenberg, Mark; Press, Larry – Information Systems Education Journal, 2010
Computer literacy has evolved from writing simple BASIC programs to using desktop productivity applications. The shift from mainframe to personal computer brought about the need to rethink computer literacy courses to introduce basic skills and familiarity using desktop productivity applications. While these skills remain important, the recent…
Descriptors: Computer Literacy, Web 2.0 Technologies, Information Technology, Computer Science Education
Bruce, Christine; Buckingham, Lawrence; Hynd, John; McMahon, Camille; Roggenkamp, Mike; Stoodley, Ian – Journal of Information Technology Education, 2004
The research reported here investigates variation in first year university students' early experiences of learning to program, with a particular focus on revealing differences in how they go about learning to program. A phenomenographic research approach was used to reveal variation in how the act of learning to program may be constituted amongst…
Descriptors: Programming, Computer Science Education, College Freshmen, Learning Experience
Thoms, Brian – IEEE Transactions on Learning Technologies, 2011
In this research, we examine the design, construction, and implementation of a dynamic, easy to use, feedback mechanism for social software. The tool was integrated into an existing university's online learning community (OLC). In line with constructivist learning models and practical information systems (IS) design, the feedback system provides…
Descriptors: Social Networks, Web Sites, Electronic Publishing, Electronic Learning
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Skolnick, Michael M.; Spooner, David L. – 1995
Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…
Descriptors: Computer Games, Computer Graphics, Computer Interfaces, Computer Science Education
Peer reviewedFowler, George C.; Glorfeld, Louis W. – AEDS Journal, 1981
Explains a model that exploratory research indicates would be of practical value as an aid in counseling students entering introductory computing. (Author/JM)
Descriptors: Academic Achievement, Aptitude Tests, Computer Science, Higher Education
Oberman, Paul S. – JCSE Online, 2001
Describes an assignment for an introductory computer science class that requires the student to write a software program that simulates an automated teller machine. Highlights include an algorithm for the assignment; sample file contents; language features used; assignment variations; and discussion points. (LRW)
Descriptors: Algorithms, Assignments, Computer Science Education, Computer Simulation
Peer reviewedTroeger, Douglas R. – New Directions for Teaching and Learning, 1995
A new introductory computer science course at City College of New York builds on a foundation of logic to teach programming based on a "design idea," a strong departure from conventional programming courses. Reduced attrition and increased student and teacher enthusiasm have resulted. (MSE)
Descriptors: Classroom Techniques, College Instruction, Computer Science, Cooperative Learning
Peer reviewedGammill, Linda; And Others – Journal of Education for Business, 1992
Coordinated assignments required undergraduates to use skills in three linked introductory courses: computer science, library research, and economics. First-year students achieved the same level of mastery as students in traditional sections of the courses, and they felt the courses enhanced learning. (SK)
Descriptors: Basic Skills, College Freshmen, Computer Science, Economics Education
Peer reviewedGoodyear, Peter – Journal of Computer Assisted Learning, 1987
Examines the cognitive effects of learning to program versus programming as it is experienced in introductory classes. Research studies that have analyzed the cognitive demands of programming are reviewed and criticized, problems of transfer of programming skills are discussed, and 42 references are provided. (LRW)
Descriptors: Cognitive Processes, Computer Science Education, Introductory Courses, Learning Strategies
Solomon, Justin – Learning & Leading with Technology, 2005
Standard methods of teaching an introductory course in computer science, designed to introduce computer programming as a tool for mathematicians and engineers at the university level, are unnecessarily complicated and difficult. They lack a common thread that unifies each unit of material and frequently make use of mathematical notation, technical…
Descriptors: Programming, Introductory Courses, Computers, Programming Languages
Sheel, Stephen J.; Collins, E. Eugene – 1997
In the Fall of 1994, the Computer Science Department at Coastal Carolina University (Conway, South Carolina implemented a formal ethics component in the introductory computer science course required of all majors. Prior to the introduction of this ethics component into the curriculum, a survey of ethical attitudes was administered to all computer…
Descriptors: College Curriculum, Computer Science Education, Curriculum Development, Educational Development
Deek, Fadi P.; Friedman, Robert S. – JCSE Online, 2001
Considers how computing and composition combine for a new form of interdisciplinary learning and intramural cooperation. Offers a description of the analogous processes of problem solving and programming in an introductory computer science course and the writing process typically used in introductory English composition courses. (Author/LRW)
Descriptors: Computer Science Education, Higher Education, Interdisciplinary Approach, Introductory Courses

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