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Fay, Derek; Armstrong, Mark; McEldoon, Katherine; Ridley, Julia – Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel is an interactive learning environment intended to help students prepare for…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Michael Kolling – Informatics in Education, 2024
The principles of programming language design for learning and teaching have been described and discussed for several decades. Most influential was the work of Niklaus Wirth, describing principles such as simplicity, modularity, orthogonality, and readability. So why is this still an area of fundamental disagreement among educators? Why can…
Descriptors: Programming Languages, Design, Novices, Computer Science Education
Shin, Yoonhee; Song, Donggil – Journal of Educational Computing Research, 2022
This study explores the effect of self-regulated learning support on learners' cognitive load and problem-solving performance, considering cases from well-structured to ill-structured tasks in a computer programing course. Sixty-seven undergraduate students in a computer programing fundamentals course were randomly assigned into one of two groups:…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Problem Solving
Omer, Uzma; Tehseen, Rabia; Farooq, Muhammad Shoaib; Abid, Adnan – Education and Information Technologies, 2023
Learning analytics (LA) is a significant field of study to examine and identify difficulties the novice programmers face while learning how to program. Despite producing notable research by the community in the specified area, rare work is observed to synthesize these research efforts and discover the dimensions that guide the future research of…
Descriptors: Programming, Learning Analytics, Educational Research, Data
Rodrigues, Luiz; Pereira, Filipe; Toda, Armando; Palomino, Paula; Oliveira, Wilk; Pessoa, Marcela; Carvalho, Leandro; Oliveira, David; Oliveira, Elaine; Cristea, Alexandra; Isotani, Seiji – ACM Transactions on Computing Education, 2022
Students face several difficulties in introductory programming courses (CS1), often leading to high dropout rates, student demotivation, and lack of interest. The literature has indicated that the adequate use of gamification might improve learning in several domains, including CS1. However, the understanding of which (and how) factors influence…
Descriptors: Gamification, Programming, Computer Science Education, Introductory Courses
Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
Sbaraglia, Marco; Lodi, Michael; Martini, Simone – Informatics in Education, 2021
Introductory programming courses (CS1) are difficult for novices. Inspired by "Problem solving followed by instruction" and "Productive Failure" approaches, we define an original "necessity-driven" learning design. Students are put in an apparently well-known situation, but this time they miss an essential ingredient…
Descriptors: Programming, Introductory Courses, Computer Science Education, Programming Languages
Goudouris, Cesar; de Abreu Mol, Antônio Carlos; Legey, Ana Paula; de Carvalho, Paulo Victor Rodrigues; Freire, Joana Loureiro; Martins, Bianca Maria Rego; Jatobá, Alessandro – Education and Information Technologies, 2020
Teaching computer programming to children and adolescents has become popular in recent years. This popularity has resulted in increased research into techniques for teaching introductory programming using visual languages, especially block-based languages. This study aims to explore new possibilities for teaching programming by adopting a hybrid…
Descriptors: High School Students, Computer Science Education, Programming, Teaching Methods
Sharmin, Sadia – ACM Transactions on Computing Education, 2022
Computer science is a fast-growing field in today's digitized age, and working in this industry often requires creativity and innovative thought. An issue within computer science education, however, is that large introductory programming courses often involve little opportunity for creative thinking within coursework. The undergraduate…
Descriptors: Creativity, Computer Science Education, Literature Reviews, Introductory Courses
Ainsley Miller; Kate Pyper – Journal of Statistics and Data Science Education, 2024
R is becoming the standard for teaching statistics due to its flexibility, and open-source nature, replacing software programs like Minitab and SPSS. The main driver for reform within Scottish statistical undergraduate programs is the creation of the Scottish Qualification Authority's Higher Applications of Mathematics course which has statistics…
Descriptors: College Freshmen, Undergraduate Study, Anxiety, Programming Languages
Zahra Atiq; Rakhi Batra – ACM Transactions on Computing Education, 2024
Emotions are a complex multi-faceted phenomenon. To assess the complexity of emotions from different facets, multi-modal approaches are necessary. However, multi-modal approaches are rarely used for assessing emotions, especially in the context of computer programming. This study adopts a multi-modal approach to understand the changes in students'…
Descriptors: Psychological Patterns, Change, Programming, Problem Solving
Imran, Hazra – Journal of Educational Computing Research, 2023
Adding gaming elements to conventional teaching methodologies has gained a lot of attention because of its ability to incorporate an engaging, motivating, and fun-based environment. As a result, learners' dedication and performance are also better. Unfortunately, current gamification models do not consider the effect of different levels of…
Descriptors: Introductory Courses, Game Based Learning, Learning Motivation, Learner Engagement
Leonard J. Mselle – Discover Education, 2025
In this paper the "Memory Transfer Language" program visualization (MTL PV) technique is combined with "constructivism" ("conceptual contraposition and colloquy") and "reversibility" to evolve a new approach for instructional design for teaching and learning introductory programming. A sample of 1,364…
Descriptors: Introductory Courses, Computer Science Education, Constructivism (Learning), Comparative Analysis
Gutiérrez-Cárdenas, Juan – Journal of Information Systems Education, 2020
In the current literature, there is limited evidence of the effects of teaching programming languages using two different paradigms concurrently. In this paper, we present our experience in using a multiparadigm and multiprogramming approach for an Introduction to Programming course. The multiparadigm element consisted of teaching the imperative…
Descriptors: Information Systems, Programming, Computer Science Education, Introductory Courses
Garces, Sebastian; Vieira, Camilo; Ravai, Guity; Magana, Alejandra J. – Education and Information Technologies, 2023
Worked examples can help novice learners develop early schemata from an expert's solution to a problem. Nonetheless, the worked examples themselves are no guarantee that students will explore these experts' solutions effectively. This study explores two different approaches to supporting engineering technology students' learning in an…
Descriptors: Learner Engagement, Active Learning, Programming, Engineering Education

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