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Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: Students need to practice their hands-on skills when they are young to develop confidence for their future careers. Nowadays, iSTEAM (integrated science, technology, engineering, arts and mathematics) contests provide opportunities for participants to experience meaningful and challenging hands-on tasks that may foster learning, and to…
Descriptors: Art Education, STEM Education, Self Esteem, Learning Activities
Hong, Jon-Chao; Hwang, Ming-Yueh; Tsai, Chi-Ruei – International Journal of Science and Mathematics Education, 2021
In science, technology, engineering, arts, and mathematics (STEAM), hands-on making is the interplay of the sensuous forces of object-free and object-related intelligence transcendence in the continual process of quality improvement. The present research involved the design of a STEAM contest that focuses on having students use hand tools to…
Descriptors: STEM Education, Art Education, Hands on Science, Competition
Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: The linkage between group members' characteristics, group cohesiveness, knowledge application, and competitive performance has rarely been studied. Purpose: This study aimed to explore the correlations among individual characteristics (i.e. prosociality), collective mind (i.e. collective efficacy and cohesiveness), and how these…
Descriptors: Scientific Literacy, Knowledge Level, STEM Education, Art Education
Hong, Jon-Chao; Chang, Chun-Hsing; Tsai, Chi-Ruei; Tai, Kai-Hsin – International Journal of Science Education, 2019
Interest in educational research can be categorised into situational interest (SI) and individual interest (II); the sequential phases of interest development for learning have long been recognised as triggered SI, maintained SI, emerging II, and well-developed II. This study proposes an interest development model which involves SI and II mentally…
Descriptors: Foreign Countries, STEM Education, Art Education, Competition
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
Huang, Neng-Tang Norman; Chiu, Li-Jia; Hong, Jon-Chao – International Journal of Science and Mathematics Education, 2016
The strong humanistic and ethics-oriented philosophy of Confucianism tends to lead people influenced by these principles to undervalue the importance of hands-on practice and creativity in education. GreenMech, a science and technology contest, was implemented to encourage real-world, hands-on problem solving in an attempt to mitigate this effect.…
Descriptors: Foreign Countries, Student Attitudes, Elementary School Students, Junior High School Students
Hong, Jon-Chao; Hwang, Ming-Yueh; Szeto, Elson; Tai, Kai-Hsin; Tsai, Chi-Ruei – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Hands-on making (e.g., "Maker") has become prevalent in current educational settings. To understand the role that students' epistemic curiosity plays in hands-on making contests, this study explored its correlation to students' positive affect and continuance intention to participate in a hands-on making contest called…
Descriptors: Epistemology, Hands on Science, Science Education, Science Instruction
Hong, Jon-Chao; Hwang, Ming-Yueh; Wong, Wan-Tzu; Lin, Hung-Chang; Yau, Che-Ming – International Journal of Technology and Design Education, 2012
This study aims to investigate the differences between male and female students in technology project design. The major gender differences discussed in this study include the problem discovering and solving abilities, maneuverability, and inquiry attitude among middle grade students. In the project design, students were required to design and…
Descriptors: Females, Socialization, Males, Gender Differences
Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Tsui-Fang; Chen, Yu-Ju – Turkish Online Journal of Educational Technology - TOJET, 2012
In this modern and technologically dependent society, people seek to improve human performance, get higher productivity and increase user satisfaction with technologies. In Chinese society, Chinese Idiom learning plays an important role in vocabulary learning which cultural and social functions are involved. Therefore, an online game named…
Descriptors: Foreign Countries, Computer Games, Least Squares Statistics, Vocabulary Development

Hong, Jon-Chao; And Others – Scientia Paedagogica Experimentalis, 1995
This study examined relationships between learning style and computer-assisted discovery learning. Secondary students used computer-assisted instruction (CAI) to learn biology under three discovery learning circumstances. The main factor affecting the effectiveness of learning was students' initial acquisition of biology. Learning style and type…
Descriptors: Biology, Cognitive Style, Computer Assisted Instruction, Discovery Learning