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Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
Bing Yang; Chongqing Xie; Tingting Liu; Jing Xu; Weihua Li – Interactive Learning Environments, 2024
It is still a challenge for students to engage in classroom dialogue actively and realize effective dialogue-based learning, as classroom dialogue are influenced by a multitude of factors. It is reasonable to believe that by delving into a specific variable (perceived care) to gain insights into its potential impact on dialogue engagement, which…
Descriptors: Foreign Countries, Junior High School Students, Grade 7, Teacher Student Relationship
Shufan Yu; Qingtang Liu; Jingjing Ma; Huixiao Le; Shen Ba – Interactive Learning Environments, 2023
Augmented reality (AR) recently shows great potential to facilitate students' learning, especially their learning performance and motivation. However, few studies considered learners' emotional factors such as learning anxiety, which may influence the learning results. This study aims to explore how different experimental conditions (AR &…
Descriptors: Computer Simulation, Physics, Science Instruction, Science Laboratories
Pei-Shan Tsai – Interactive Learning Environments, 2023
Several studies have explored the effects of cognitive tools, such as scaffolding, on the quality of argumentation in online argumentation activities. However, although information searching is the most popular online activity, few studies have investigated the roles of online information resources in the quality of argumentation. This study…
Descriptors: Information Seeking, Search Strategies, Persuasive Discourse, Essays
Wu, Lin-Jung; Chang, Kuo-En – Interactive Learning Environments, 2023
To achieve adaptive learning, a dynamic assessment system equipped with a cognitive diagnosis was developed for this study, which adopts a three-stage model of diagnosis-intervention-assessment. To examine how this system influenced spatial geometry learning, the study used a quasi-experimental method to investigate student learning outcomes…
Descriptors: Cognitive Measurement, Alternative Assessment, Spatial Ability, Geometry
Joni Tzuchen Tang; Dejun Mo – Interactive Learning Environments, 2024
This study aims to explore the application of Transactional Distance theory in distance teaching in the post-epidemic era. COVID-19 has brought us unprecedented challenges in all schools in the world. Information and Communication Technology (ICT) can solve the technical problems of distance learning, but cannot bring efficient learning just…
Descriptors: Foreign Countries, Distance Education, COVID-19, Pandemics
Qi-Fan Yang; Han Lin; Gwo-Jen Hwang; Pei-Yao Su; Jia-Hua Zhao – Interactive Learning Environments, 2024
In science education, chemistry is a discipline that involves macroscopic matter and microscopic particles. It is difficult for the traditional teaching approach to help learners comprehend abstract chemical knowledge. Researchers have attempted to use Virtual Reality (VR) to help learners realize meaningful knowledge via visualizing the learning…
Descriptors: Foreign Countries, Junior High School Students, Grade 9, Chemistry
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
Chih-Ming Chen; Ming-Chaun Li; Cheng-Kai Liao – Interactive Learning Environments, 2023
Computer supported collaborative writing (CSCW), due to the potential to enhance online collaborative writing performance, has received more and more attention in educational settings in recent years. However, the lack of social presence results in learners not being able to construct group awareness to reduce participation rate and even appear…
Descriptors: Electronic Learning, Interaction, Collaborative Writing, Group Behavior
Michailidis, Nikolaos; Kapravelos, Efstasthios; Tsiatsos, Thrasyvoulos – Interactive Learning Environments, 2022
Students' skilful use of self-regulatory learning strategies is becoming fundamental to the advent of blog-based learning. Moreover, the use of Interaction Analysis (IA) in studying the learning dynamics in Computer-Supported Collaborative Learning (CSCL) activities is on the increase, particularly aiming to support participants by means of IA…
Descriptors: Interaction Process Analysis, Student Motivation, Learning Strategies, Electronic Learning
Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Li, Huiyong; Majumdar, Rwitajit; Chen, Mei-Rong Alice; Yang, Yuanyuan; Ogata, Hiroaki – Interactive Learning Environments, 2023
Self-directed learning (SDL) ability, its usefulness in higher education and life-long learning have been highlighted in previous literature. However, there has been much less understanding of the effects of SDL ability in the school settings, specifically the effects on learners' SDL behaviors and processes. To address this limitation, this study…
Descriptors: Junior High School Students, Independent Study, Student Behavior, Reading Achievement
Papadimitropoulos, N.; Pavlatou, E. A. – Interactive Learning Environments, 2023
Physical experiments on real-world systems are proposed as a means to raise learning outcomes and Arduino microcontroller is highlighted as an appropriate tool to perform them. However, experimentation on a real system may encounter various barriers. Therefore, a learning environment was developed in order to perform Arduino experiments on digital…
Descriptors: Educational Technology, Technology Uses in Education, Chemistry, Science Instruction
Jon-Chao Hong; Chien-Hung Lin; Chin-Chieh Juh – Interactive Learning Environments, 2024
Referring to the advantages of intelligent personal assistants, or virtual agents, Charades can be implemented with a Chatbot to enhance students' vocabulary mastery. However, only a few studies have addressed the effectiveness of learning through practice with chatbots based on the Charades approach. We designed a Charades game using Google…
Descriptors: Artificial Intelligence, Computer Uses in Education, Games, Vocabulary Development