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Nesenbergs, Krisjanis; Abolins, Valters; Ormanis, Juris; Mednis, Artis – Education Sciences, 2021
In this systematic umbrella review we aggregate the current knowledge of how virtual and augmented reality technologies are applicable to and impact remote learning in higher education; specifically, how they impact such learning outcomes as performance and engagement in all stages of higher education from course preparation to student evaluation…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, COVID-19
Lei, Qingli; Xin, Yan Ping; Morita-Mullaney, Trish; Tzur, Ron – Learning Disabilities: A Contemporary Journal, 2020
As today's classrooms become more and more diverse, there is a growing need to explore the intersection between English Learners (ELs) and students with learning disabilities (LD) in the content-specific instruction of mathematics problem solving. The aim of this study was to determine which types of instructional scaffolds may be used by math…
Descriptors: Scaffolding (Teaching Technique), Mathematics Instruction, English Language Learners, Learning Disabilities
Analyzing a Discourse of Scaffolds for Mathematics Instruction for an ELL with Learning Disabilities
Lei, Qingli; Xin, Yan Ping; Morita-Mullaney, Trish; Tzur, Ron – North American Chapter of the International Group for the Psychology of Mathematics Education, 2018
In this case study, we examine the usage of language -- how teachers used and regulated their language when teaching English language learners (ELLs) with learning disabilities (LD) how to solve mathematics multiplication problems. We focus on types of scaffolds used by teachers to identify how scaffolding helps ELLs with LD build better…
Descriptors: Mathematics Instruction, English Language Learners, Learning Disabilities, Multiplication
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology

Svanaes, Dag – Computers in Human Behavior, 1997
Designers of computer-based material are forced to express interactivity with concepts from the logical-mathematical paradigm of computer science. The results of three psychological experiments point to differences between the dominant paradigm and the subjects "intuitive" way of understanding interactive computer behavior, which shows…
Descriptors: Computer Science, Computer Software Development, Design, Interaction
Bassano, Sharron – 1979
English as a second language for the non-academically oriented adult can be facilitated bY structuring their early linguistic input in a way similar to the way a parent structures input for a child learning a first language. The four components through which children learn their native language and which also concern adult learning are: (1)…
Descriptors: Adult Students, Adults, Class Activities, Educationally Disadvantaged