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Twissell, Adrian – Educational Technology & Society, 2018
Abstract electronics concepts are difficult to develop because the phenomena of interest cannot be readily observed. Visualisation skills support learning about electronics and can be applied at different levels of representation and understanding (observable, symbolic and abstract). Providing learners with opportunities to make transitions…
Descriptors: Electronics, Case Studies, Concept Formation, Scientific Concepts
Hsu, I-Ching – Educational Technology & Society, 2012
The concept of learning objects has been applied in the e-learning field to promote the accessibility, reusability, and interoperability of learning content. Learning Object Metadata (LOM) was developed to achieve these goals by describing learning objects in order to provide meaningful metadata. Unfortunately, the conventional LOM lacks the…
Descriptors: Electronic Learning, Metadata, Knowledge Representation, Artificial Intelligence
Al-Diban, Sabine; Ifenthaler, Dirk – Educational Technology & Society, 2011
Mental models are basic cognitive constructs that are central for understanding phenomena of the world and predicting future events. Our comparison of two analysis approaches, SMD and QFCA, for measuring externalized mental models reveals different levels of abstraction and different perspectives. The advantages of the SMD include possibilities…
Descriptors: Foreign Countries, Cognitive Measurement, Cognitive Processes, Models
Lai, Yen-Shou; Tsai, Hung-Hsu; Yu, Pao-Ta – Educational Technology & Society, 2011
This study introduces a learning environment integrating annotations with a dual-slide PowerPoint presentation for classroom learning. Annotation means a kind of additional information to emphasize the explanations for the learning objects. The use of annotations is to support the cognitive process for PowerPoint presentation in a classroom. The…
Descriptors: Experimental Groups, Multimedia Materials, Projection Equipment, Educational Environment
Caravantes, Arturo; Galan, Ramon – Educational Technology & Society, 2011
The interoperability of educational systems, encouraged by the development of specifications, standards and tools related to the Semantic Web is limited to the exchange of information in domain and student models. High system interoperability requires that a common framework be defined that represents the functional essence of educational systems.…
Descriptors: Foreign Countries, Knowledge Representation, Feasibility Studies, Cognitive Processes
Yearwood, John; Stranieri, Andrew – Educational Technology & Society, 2007
Narrative and story telling has a long history of use in structuring, organising and communicating human experience. This paper describes a narrative based interactive intelligent learning environment which aims to elucidate practical reasoning using interactive emergent narratives that can be used in training novices in decision making. Its…
Descriptors: Instructional Design, Story Telling, Knowledge Representation, Artificial Intelligence
Paquette, Gilbert; Leonard, Michel; Lundgren-Cayrol, Karin; Mihaila, Stefan; Gareau, Denis – Educational Technology & Society, 2006
This chapter states and explains that a Learning Design is the result of a knowledge engineering process where knowledge and competencies, learning design and delivery models are constructed in an integrated framework. We present a general graphical language and a knowledge editor that has been adapted to support the construction of learning…
Descriptors: Learning Strategies, Computer Software, Programming, Instructional Design
Amorim, Ricardo R.; Lama, Manuel; Sanchez, Eduardo; Riera, Adolfo; Vila, Xose A. – Educational Technology & Society, 2006
In this paper, we present an ontology to represent the semantics of the IMS Learning Design (IMS LD) specification, a meta-language used to describe the main elements of the learning design process. The motivation of this work relies on the expressiveness limitations found on the current XML-Schema implementation of the IMS LD conceptual model. To…
Descriptors: Computer Software, Programming, Instructional Design, Programming Languages
Knight, Colin, Gasevic, Dragan; Richards, Griff – Educational Technology & Society, 2006
The paper describes an ontology-based framework for bridging learning design and learning object content. In present solutions, researchers have proposed conceptual models and developed tools for both of those subjects, but without detailed discussions of how they can be used together. In this paper we advocate the use of ontologies to explicitly…
Descriptors: Case Studies, Learning Strategies, Computer Software, Programming
Jarvela, Sanna; Naykki, Piia; Laru, Jari; Luokkanen, Tiina – Educational Technology & Society, 2007
In our recent research we have explored possibilities to scaffold collaborative learning in higher education with wireless networks and mobile tools. The pedagogical ideas are grounded on concepts of collaborative learning, including the socially shared origin of cognition, as well as self-regulated learning theory. This paper presents our three…
Descriptors: Learning Theories, Higher Education, Cooperation, Telecommunications
Moreale, Emanuela; Vargas-Vera, Maria – Educational Technology & Society, 2004
This paper outlines an e-Learning services architecture offering semantic-based services to students and tutors, in particular ways to browse and obtain information through web services. Services could include registration, authentication, tutoring systems, smart question answering for students' queries, automated marking systems and a student…
Descriptors: Feedback (Response), Persuasive Discourse, Semantics, Computer Uses in Education
Hung, David; Looi, Chee-Kit; Koh, Thiam-Seng – Educational Technology & Society, 2004
This paper considers the work of Martin Heidegger and its relation to situated cognition. The motivation for the paper springs from the perceived misconception that many educators have on situated cognition by applying situated learning strategies in a dualistic orientation, whereas situated cognition is fundamentally relativist (non-dualistic) in…
Descriptors: Learning Theories, Learning Strategies, Epistemology, Communities of Practice
Van Rosmalen, Peter; Vogten, Hubert; Van Es, Rene; Passier, Harrie; Poelmans, Patricia; Koper, Rob – Educational Technology & Society, 2006
The objective of this paper is to introduce a standards-based model for adaptive e-learning and to investigate the conditions and tools required by authors to implement this model. Adaptation in the context of e-learning is about creating a learner experience that purposely adjusts to various conditions over a period of time with the intention of…
Descriptors: Educational Technology, Instructional Design, Web Based Instruction, Electronic Learning
Kuo, Rita; Lien, Wei-Peng; Chang, Maiga; Heh, Jia-Sheng – Educational Technology & Society, 2004
This paper proposes a methodology to calculate both the difficulty of the basic problems and the difficulty of solving a problem. The method to calculate the difficulty of problem is according to the process of constructing a problem, including Concept Selection, Unknown Designation, and Proposition Construction. Some necessary measures observed…
Descriptors: Problem Solving, Identification, Planning, Difficulty Level
Lu, Chun-Hung; Wu, Chia-Wei; Wu, Shih-Hung; Chiou, Guey-Fa; Hsu, Wen-Lian – Educational Technology & Society, 2005
This paper presents a new model for simulating procedural knowledge in the problem solving process with our ontological system, InfoMap. The method divides procedural knowledge into two parts: process control and action performer. By adopting InfoMap, we hope to help teachers construct curricula (declarative knowledge) and teaching strategies by…
Descriptors: Problem Solving, Teaching Methods, Models, Educational Games
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