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Showing 1 to 15 of 52 results Save | Export
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Kim, Kyung – Technology, Knowledge and Learning, 2019
Since the initial recognition that human knowledge is structured in a relational manner, technologies have been developed for assessing and analyzing the "structure" of knowledge for a variety of purposes. A computer-based text analytic offline software system, "ALA-Reader," that was developed to assess this knowledge structure…
Descriptors: Knowledge Representation, Educational Technology, Technology Uses in Education, Computer Software
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Pakdaman-Savoji, Azar; Nesbit, John Cale; Gajdamaschko, Natalia – Australasian Journal of Educational Technology, 2019
The term "cognitive tool" has been used in many areas of academic specialisation, where it has taken on multiple connotations. In this historical and systematic review, we investigate the conceptualisation of cognitive tools in the learning sciences and educational technology. First, the theory of cognitive tools vis-à-vis learning and…
Descriptors: Educational Technology, Cognitive Development, Psychology, Computer Uses in Education
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Robertson, Bill – Science and Children, 2016
This column provides background science information for elementary teachers. Many innovations with computer software begin with analysis of how humans do a task. This article takes a look at how humans recognize spoken words and explains the origins of speech-recognition software.
Descriptors: Word Recognition, Courseware, Computer Software, Speech Communication
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Jena, Ananta Kumar; Panda, Bhujendranath – Journal on Educational Psychology, 2017
The study aimed to know how does mind-map software assess the representation of learners' knowledge and how brain tester software assess the performance of left, right, auditory, and visual lobes of the brain to represent information. It also aimed to study the differential effectiveness of audio, visual, and audio-visual information to represent…
Descriptors: Computer Software, Cognitive Processes, Brain, Brain Hemisphere Functions
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Siegle, Del – Gifted Child Today, 2015
QR codes are two-dimensional square patterns that are capable of coding information that ranges from web addresses to links to YouTube video. The codes save time typing and eliminate errors in entering addresses incorrectly. These codes make learning with technology easier for students and motivationally engage them in news ways.
Descriptors: Individualized Instruction, Academically Gifted, Talent, Coding
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Gil, Einat; Gibbs, Alison L. – Statistics Education Research Journal, 2017
In this study, we follow students' modeling and covariational reasoning in the context of learning about big data. A three-week unit was designed to allow 12th grade students in a mathematics course to explore big and mid-size data using concepts such as trend and scatter to describe the relationships between variables in multivariate settings.…
Descriptors: Foreign Countries, Secondary School Students, Grade 12, Statistics
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Thornton, Michael G.; Thornton, Timothy R.; Ernst, Jeremy V.; Clark, Aaron C. – Technology and Engineering Teacher, 2014
Technological advances continue to reshape the skill sets necessary for students to succeed both in the classroom and in the workforce. The ability to communicate information verbally and graphically can be viewed as a necessary skill that should be developed in a secondary technology education curriculum (Silva, 2008). This article outlines a…
Descriptors: Fundamental Concepts, Animation, Technology Education, Secondary School Science
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Hatala, M.; Gasevic, D.; Siadaty, M.; Jovanovic, J.; Torniai, C. – IEEE Transactions on Learning Technologies, 2012
Recent research in Technology-Enhanced Learning (TEL) demonstrated several important benefits that semantic technologies can bring to the TEL domain. An underlying assumption for most of these research efforts is the existence of a domain ontology. The second unspoken assumption follows that educators will build domain ontologies for their…
Descriptors: Taxonomy, Semantics, Educational Technology, Technology Uses in Education
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Ifenthaler, Dirk – Journal of Educational Psychology, 2014
A considerable amount of research has been undertaken to provide insights into the valid assessment of team performance. However, in many settings, manual and therefore labor-intensive assessment instruments for team performance have limitations. Therefore, automated assessment instruments enable more flexible and detailed insights into the…
Descriptors: Teamwork, Performance, Visualization, Knowledge Representation
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Hsu, I-Ching – Educational Technology & Society, 2012
The concept of learning objects has been applied in the e-learning field to promote the accessibility, reusability, and interoperability of learning content. Learning Object Metadata (LOM) was developed to achieve these goals by describing learning objects in order to provide meaningful metadata. Unfortunately, the conventional LOM lacks the…
Descriptors: Electronic Learning, Metadata, Knowledge Representation, Artificial Intelligence
Bull, Glen; Garofalo, Joe – Learning & Leading with Technology, 2010
The ability to move from one representation of data to another is one of the key characteristics of expert mathematicians and scientists. Cloud computing will offer more opportunities to create and display multiple representations of data, making this skill even more important in the future. The advent of the Internet led to widespread…
Descriptors: Internet, Computer Software, Computers, Users (Information)
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Cope, Bill; Kalantzis, Mary – E-Learning and Digital Media, 2013
This article describes the thinking behind the development of "Scholar," a "social knowledge" technology developed as part of a series of research and development projects at the University of Illinois. Seven pedagogical openings are identified in this article, possibilities for the creation of innovative learning environments…
Descriptors: Computer Software, Educational Technology, Theory Practice Relationship, Electronic Learning
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Yun, Hongyan; Xu, Jianliang; Xiong, Jing; Wei, Moji – International Journal of Distance Education Technologies, 2011
Ontologies are one of the most popular and widespread means of knowledge representation and reuse. A few research groups have proposed a series of methodologies for developing their own standard ontologies. However, because this ontological construction concerns special fields, there is no standard method to build domain ontology. In this paper,…
Descriptors: Electronic Learning, Knowledge Representation, Marine Biology, Engineering
Casas-Garcia, Luis M.; Luengo-Gonzalez, Ricardo; Godinho-Lopes, Vitor – Online Submission, 2011
We present a new software, called Goluca (Godinho, Luengo, and Casas, 2007), based on the technique of Pathfinder Associative Networks (Schvaneveldt, 1989), which produces graphical representations of the cognitive structure of individuals in a given field knowledge. In this case, we studied the strategies used by teachers and its relationship…
Descriptors: Cognitive Structures, Knowledge Representation, Computer Software, Mental Computation
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Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
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