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Showing 1 to 15 of 30 results Save | Export
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Buitrago, Mauricio; Chiappe, Andres – Australasian Journal of Educational Technology, 2019
The representation of knowledge is a process widely used in education for its potential to generate deep learning, metacognition, and also in mapping the student's cognitive structure while developing a broad spectrum of thinking skills. Notwithstanding the above mentioned benefits, the development and evolution of new digital ecologies of…
Descriptors: Knowledge Representation, Educational Environment, Educational Technology, Thinking Skills
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Stapel, Martin; Zheng, Zhilin; Pinkwart, Niels – International Educational Data Mining Society, 2016
The number of e-learning platforms and blended learning environments is continuously increasing and has sparked a lot of research around improvements of educational processes. Here, the ability to accurately predict student performance plays a vital role. Previous studies commonly focused on the construction of predictors tailored to a formal…
Descriptors: Teaching Methods, Academic Achievement, Electronic Learning, Mathematics Instruction
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Bower, Matt – Journal of Interactive Media in Education, 2016
Many recent technologies provide the ability to dynamically adjust the interface depending on the emerging cognitive and collaborative needs of the learning episode. This means that educators can adaptively re-design the learning environment during the lesson, rather than purely relying on preemptive learning design thinking. Based on a…
Descriptors: Electronic Learning, Instructional Design, Videoconferencing, Teleconferencing
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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
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Nokes, Timothy J.; Hausmann, Robert G. M.; VanLehn, Kurt; Gershman, Sophia – Instructional Science: An International Journal of the Learning Sciences, 2011
Cognitive science principles should have implications for the design of effective learning environments. The self-explanation principle was chosen for the current work because it has developed significantly over the last 20 years. Early formulations hypothesized that self-explanation facilitated inference generation to supply missing information…
Descriptors: Prior Learning, Physics, Cognitive Psychology, Cognitive Science
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Cope, Bill; Kalantzis, Mary – E-Learning and Digital Media, 2013
This article describes the thinking behind the development of "Scholar," a "social knowledge" technology developed as part of a series of research and development projects at the University of Illinois. Seven pedagogical openings are identified in this article, possibilities for the creation of innovative learning environments…
Descriptors: Computer Software, Educational Technology, Theory Practice Relationship, Electronic Learning
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Lai, Yen-Shou; Tsai, Hung-Hsu; Yu, Pao-Ta – Educational Technology & Society, 2011
This study introduces a learning environment integrating annotations with a dual-slide PowerPoint presentation for classroom learning. Annotation means a kind of additional information to emphasize the explanations for the learning objects. The use of annotations is to support the cognitive process for PowerPoint presentation in a classroom. The…
Descriptors: Experimental Groups, Multimedia Materials, Projection Equipment, Educational Environment
Brar, Rozy – ProQuest LLC, 2010
There is a strong push from within mathematics education reform to incorporate representations in math classrooms (Behr, Harel, Post, & Lesh, 1993; Kieren, 1993; NCTM, 2000). However, questions regarding what representations should be used (for a given topic) and how representations should be used (such that students gain a deep understanding of…
Descriptors: Mathematics Education, Elementary Secondary Education, Knowledge Representation, Computer Assisted Instruction
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White, Tobin – Educational Studies in Mathematics, 2009
This paper introduces an applied problem-solving task, set in the context of cryptography and embedded in a network of computer-based tools. This designed learning environment engaged students in a series of collaborative problem-solving activities intended to introduce the topic of functions through a set of linked representations. In a…
Descriptors: Problem Solving, Educational Environment, Problem Based Learning, Mathematical Applications
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Lai, Yuan – Exceptionality Education International, 2009
While conceptualizations of giftedness have been broadened to include many forms of giftedness, a reconceptualization of gifted programs has not followed. The paper argues that the Reggio Emilia approach to early childhood education, combining important features of the fields of early childhood education and gifted education, is a good fit for…
Descriptors: Academically Gifted, Early Childhood Education, Young Children, Knowledge Representation
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Yearwood, John; Stranieri, Andrew – Educational Technology & Society, 2007
Narrative and story telling has a long history of use in structuring, organising and communicating human experience. This paper describes a narrative based interactive intelligent learning environment which aims to elucidate practical reasoning using interactive emergent narratives that can be used in training novices in decision making. Its…
Descriptors: Instructional Design, Story Telling, Knowledge Representation, Artificial Intelligence
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Chow, Meyrick; Chan, Lawrence – Computers & Education, 2010
Information technology (IT) has the potential to improve the clinical learning environment. The extent to which IT enhances or detracts from healthcare professionals' role performance can be expected to affect both student learning and patient outcomes. This study evaluated nursing students' satisfaction with a novel compartmental Picture…
Descriptors: Nursing Students, Nursing Education, Visualization, Biomedicine
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Stranieri, Andrew; Yearwood, John – Interactive Learning Environments, 2008
This paper describes a narrative-based interactive learning environment which aims to elucidate reasoning using interactive scenarios that may be used in training novices in decision-making. Its design is based on an approach to generating narrative from knowledge that has been modelled in specific decision/reasoning domains. The approach uses a…
Descriptors: Feedback (Response), Nursing Students, Nursing Education, Knowledge Representation
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Jonassen, David; And Others – American Journal of Distance Education, 1995
Describes the assumptions of a constructivist epistemology, contrasts them with objectivist assumptions, and describes instructional systems that can support constructive learning at a distance. Highlights include paradigm shifts in learning and instructional design theory; computer-mediated communication; computer-supported collaborative work;…
Descriptors: Computer Mediated Communication, Constructivism (Learning), Distance Education, Educational Environment
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Klabbers, Jan H. G. – Simulation & Gaming, 1996
Gaming is discussed against a background of rationalist and historicist traditions of reality; trivial and nontrivial machine models of problem solving; and rigid-rule and free-form games. (JKP)
Descriptors: Decision Making, Educational Environment, Games, Heuristics
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