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Ke, Fengfeng – Educational Technology Research and Development, 2016
Via a systematic review of the literature on learning games, this article presents a systematic discussion on the design of intrinsic integration of domain-specific learning in game mechanics and game world design. A total of 69 articles ultimately met the inclusion criteria and were coded for the literature synthesis. Exemplary learning games…
Descriptors: Literature Reviews, Educational Games, Design, Play
Stieff, Mike – Journal of Research in Science Teaching, 2011
The present article discusses the design and impact of computer-based visualization tools for supporting student learning and representational competence in science. Specifically, learning outcomes and student representation use are compared between eight secondary classrooms utilizing The Connected Chemistry Curriculum and eight secondary…
Descriptors: Secondary School Science, Chemistry, Lecture Method, Computer Uses in Education
Samuelson, Larissa K.; Schutte, Anne R.; Horst, Jessica S. – Cognition, 2009
This paper examines the tie between knowledge and behavior in a noun generalization context. An experiment directly comparing noun generalizations of children at the same point in development in forced-choice and yes/no tasks reveals task-specific differences in the way children's knowledge of nominal categories is brought to bear in a moment. To…
Descriptors: Nouns, Generalization, Experiments, Simulation
Evans, Vyvyan – Language Learning, 2008
Recent work addressing the phenomenon of perceptual simulation offers new and exciting avenues of investigating how to model knowledge representation. From the perspective of language, the simulation approach has given rise to new impetus to work on models of language understanding (e.g., Zwaan, 2004, and references therein), and provides a way of…
Descriptors: Semantics, Language Role, Knowledge Representation, Language Processing
Churchill, Daniel – Educational Technology Research and Development, 2007
The learning object remains an ill-defined concept, despite numerous and extensive discussion in the literature. This paper attempts to address this problem by providing a classification that potentially brings together various perspectives of what a learning object may be. Six unique types of learning objects are proposed and discussed:…
Descriptors: Classification, Educational Resources, Simulation, Models

Klabbers, Jan H. G. – Simulation & Gaming, 1996
Structural aspects that relate the trivial machine, nontrivial machine, and the actor system are discussed. The term rationalism is discussed in terms of discourses that include or exclude those who participate in the debate. Subsequently, the author elaborates on the notion of reality and the meaning of the real world in relation to gaming,…
Descriptors: Games, Knowledge Representation, Problem Solving, Simulation

Klabbers, Jan H. G. – Simulation & Gaming, 1996
Gaming is discussed against a background of rationalist and historicist traditions of reality; trivial and nontrivial machine models of problem solving; and rigid-rule and free-form games. (JKP)
Descriptors: Decision Making, Educational Environment, Games, Heuristics

Foshay, Rob – Performance Improvement, 1997
Discusses current views on problem solving in the workplace, and identifies five areas for consideration: (1) knowledge representation; (2) verbally teaching strategy components of the skill--versus the learner acquiring it inductively through practice; (3) the principles of teaching procedures; (4) how to construct simulations; and (5) weighing…
Descriptors: Achievement, Cost Effectiveness, Knowledge Representation, Performance Technology