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Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
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Keane, Webb – Linguistics and Education: An International Research Journal, 2008
Three aspects of the concept of objectification emerge from the papers in this issue. First is the role of experience in the process of conceptual objectification. Objectification disaggregates experiences and renders some of them irrelevant by means of translation across semiotic modalities. Second is the recursive character of objectification.…
Descriptors: Ideology, Educational Experience, Laboratory Experiments, Semiotics