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Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
Taxitari, Loukia; Twomey, Katherine E.; Westermann, Gert; Mani, Nivedita – Language Learning and Development, 2020
In this series of experiments, we tested the limits of young infants' word learning and generalization abilities in light of recent findings reporting sophisticated word learning abilities in the first year of life. Ten-month-old infants were trained with two word-object pairs and tested with either the same or different members of the…
Descriptors: Infants, Vocabulary Development, Language Acquisition, Associative Learning
Foreign Language Acquisition via Artificial Intelligence and Extended Reality: Design and Evaluation
Divekar, Rahul R.; Drozdal, Jaimie; Chabot, Samuel; Zhou, Yalun; Su, Hui; Chen, Yue; Zhu, Houming; Hendler, James A.; Braasch, Jonas – Computer Assisted Language Learning, 2022
Artificial Intelligence (AI) and Extended Reality (XR) have been employed in several foreign language education applications to increase the availability of experiential learning methods akin to international immersion programs. However, research in multi-modal spoken dialogue in L2 combined with immersive technologies and collaborative learning…
Descriptors: Second Language Learning, Language Acquisition, Artificial Intelligence, Computer Simulation
Grygas Coogle, Christan; Floyd, Kimberly K.; Rahn, Naomi L. – Journal of Early Intervention, 2018
An adapted alternating treatments design, replicated across two books, was used to examine the effects of Dialogic Reading delivered using traditional paperback books and technology-enhanced books utilizing a Surface tablet on the vocabulary acquisition of four preschoolers with autism spectrum disorder. For each book, 30 words were randomly…
Descriptors: Dialogs (Language), Reading Instruction, Preschool Children, Autism
Karami, Amirreza – Journal on English Language Teaching, 2019
Vocabulary teaching and learning has always been a difficult task for both language teachers and learners since every language learner needs to learn a large number of words for successful communication in the target language. To alleviate the vocabulary learning process, teachers and researchers are looking for new vocabulary learning strategies…
Descriptors: Audiovisual Aids, Video Technology, Incidental Learning, Vocabulary Development
Sharma Mittal, Ruhi; Nagar, Seema; Sharma, Mourvi; Dwivedi, Utkarsh; Dey, Prasenjit; Kokku, Ravi – International Educational Data Mining Society, 2018
As education gets increasingly digitized, and intelligent tutoring systems gain commercial prominence, scalable assessment generation mechanisms become a critical requirement for enabling increased learning outcomes. Assessments provide a way to measure learners' level of understanding and difficulty, and personalize their learning. There have…
Descriptors: Vocabulary Development, Language Tests, Semantics, Associative Learning
Sundberg, Ross; Cardoso, Walcir – Computer Assisted Language Learning, 2019
This article describes the development of "Bande à Part", a mobile music application (app) for second language (L2) learners of French. Our focus on the pedagogical use of music results from the reported benefits that it offers language learners (e.g., it encourages repetitive exposure to the L2 in an enjoyable way, it extends the reach…
Descriptors: French, Music, Computer Software, Handheld Devices
Lee, Hansol; Lee, Jang Ho – Language Learning & Technology, 2013
While mobile technology, such as the touch-based smart-phone, has become part of our daily lives, research into and classroom practices surrounding mobile-assisted language learning (MALL) have generally not kept up with the pace of technological development. This situation may be caused in part by the fact that a considerable proportion of…
Descriptors: Electronic Learning, Handheld Devices, Language Acquisition, Vocabulary Development
Tomita, Kei – Journal of Educational Multimedia and Hypermedia, 2016
In response to concerns regarding effects of hyperlinked annotation on reading comprehension, this study was undertaken to compare hyperlinked annotation with student highlighting of unknown/difficult words. An online highlighting tool was used to help students reflect their prior vocabulary in a hyperlink-based annotated passage. Highlighting…
Descriptors: Japanese, Control Groups, Vocabulary Development, Teaching Methods
Maleki, Hojjat; Ghasemi, Ali Aaghar; Moharami, Mehdi – Turkish Online Journal of Distance Education, 2015
Individual's response to anything related to the immediate context can form attitudes concerning the learning situation where the language is taught. As an attempt to shed new light on the issues relevant to attitude, this study investigated the extent to which a Computer-Assisted Vocabulary Learning (CAVL), Mandegar, can improve learners'…
Descriptors: Foreign Countries, High School Students, Males, Student Attitudes
Karras, Jacob Nolen – ReCALL, 2016
Within the field of computer assisted language learning (CALL), scant literature exists regarding the effectiveness and practicality for secondary students to utilize data-driven learning (DDL) for vocabulary acquisition. In this study, there were 100 participants, who had a mean age of thirteen years, and were attending an international school in…
Descriptors: Foreign Countries, Evidence Based Practice, Vocabulary Development, Language Acquisition
Yamazaki, Kasumi – ProQuest LLC, 2015
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments. While there has recently been an increase in the number of exploratory studies involving learning experiences of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Japanese, Computer Games
Tschichold, Cornelia – Research-publishing.net, 2012
Why are some words harder to learn than others? In a long-term CASLR (computer-assisted second language research) study, a vocabulary flashcard program that employs spaced repetition for explicit vocabulary training was used in order to arrive at data on the difficulty of individual words. The vocabulary content of a beginner's Welsh course was…
Descriptors: Welsh, Form Classes (Languages), Language Acquisition, Difficulty Level
Cannon, Joanna E.; Kirby, Susannah – American Annals of the Deaf, 2013
Results of a study are presented that suggest the grammatical structures of English some deaf and hard of hearing students struggle to acquire. A review of the literature from the past 40 years is presented, exploring particular lexical and morphosyntactic areas in which deaf and hard of hearing children have traditionally exhibited difficulty.…
Descriptors: Grammar, Deafness, Hearing Impairments, Morphemes
Steele, Sara C.; Mills, Monique T. – Child Language Teaching and Therapy, 2011
The purpose of this article is to provide evidence to support direct vocabulary intervention practices for primary school-age children with language impairment (LI). A rationale for providing direct vocabulary intervention for children with LI is outlined by reviewing typical and atypical vocabulary acquisition, evidence of instructional…
Descriptors: Evidence, Educational Strategies, Intervention, Language Impairments
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