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Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
Dressler, Richard A. – 1991
This presentation describes the use of a computer-based stimulation program to allow aphasic patients to practice their language skills independent of the clinician, specifically in the home setting. The prototype computer program, called the Computerized Language Activity Resource Kit, uses the vocabulary found in the Language Activity Resource…
Descriptors: Adult Education, Adults, Aphasia, Computer Assisted Instruction