Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Simulation | 4 |
| English (Second Language) | 4 |
| Language Proficiency | 4 |
| Second Language Learning | 4 |
| Vocabulary Development | 4 |
| Foreign Countries | 2 |
| Teaching Methods | 2 |
| Technology Uses in Education | 2 |
| Academic Achievement | 1 |
| Blended Learning | 1 |
| Captions | 1 |
| More ▼ | |
Source
| Educational Technology &… | 1 |
| Educational Technology… | 1 |
| Research-publishing.net | 1 |
| TESOL Quarterly: A Journal… | 1 |
Author
| Chiu-Jung Chen | 1 |
| Farzaneh Khodabandeh | 1 |
| Gruber, Alice | 1 |
| Hellermann, John | 1 |
| Howe, Vanessa | 1 |
| Kaplan-Rakowski, Regina | 1 |
| Pei-Lin Liu | 1 |
| Sydorenko, Tetyana | 1 |
| Thorne, Steven L. | 1 |
Publication Type
| Reports - Research | 4 |
| Journal Articles | 3 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
Farzaneh Khodabandeh – Educational Technology Research and Development, 2025
Augmented reality (AR) technology has risen as a promising instrument for enriching educational encounters across diverse learning environments. In the realm of English as a Foreign Language (EFL) instruction, AR applications have shown potential in improving vocabulary learning and retention among students. This research investigates the effect…
Descriptors: Vocabulary Development, Retention (Psychology), Second Language Learning, English (Second Language)
Kaplan-Rakowski, Regina; Gruber, Alice – Research-publishing.net, 2022
Many language learners lack the motivation to read complex texts. Because high-immersion Virtual Reality (VR) is increasingly reported to be highly motivating, the goal of our study was to compare English as a Second Language (ESL) learners' (N=79) motivation while reading a story with subtitles in VR (experimental group) versus reading the same…
Descriptors: Second Language Learning, Reading Motivation, Immersion Programs, Computer Simulation
Sydorenko, Tetyana; Hellermann, John; Thorne, Steven L.; Howe, Vanessa – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2019
Applications of locative media (e.g., place-based mobile augmented reality [AR]) are used in various educational content areas and have been shown to provide learners with valuable opportunities for investigation-based learning, location-situated social and collaborative interaction, and embodied experience of place (Squire, 2009; Thorne &…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Discourse Analysis

Peer reviewed
Direct link
