Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Computer Games | 1 |
Computers | 1 |
Creativity | 1 |
English Language Learners | 1 |
Foreign Countries | 1 |
Learner Engagement | 1 |
Relationship | 1 |
Role | 1 |
Self Efficacy | 1 |
Student Experience | 1 |
Source
Education and Information… | 1 |
Author
Gao, Fengyan | 1 |
Izadpanah, Siros | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Iran | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gao, Fengyan; Izadpanah, Siros – Education and Information Technologies, 2023
Recent developments in EFL) English Foreign Language) have intensified the need for computer games (CGs). However, far too little attention has been paid to this issue. The sample was selected using the two-stage cluster sampling method in this descriptive and correlational study. In the first stage, two institutes for males were randomly selected…
Descriptors: English Language Learners, Computer Games, Computers, Self Efficacy