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Xin Li; Yanyan Li; Rui Wang; Jiazhen Li – Educational Technology Research and Development, 2024
Collaborative engagement is a quality that contributes successful learning by examining social interactions among students. In natural contexts, online collaborative learning is an evolving process that is subject to fluctuation in how students engage in social interactions. However, few studies have explored the interplay and intertwining of…
Descriptors: Cooperative Learning, Learner Engagement, Cognitive Processes, Peer Relationship
Xin Li; Wanqing Hu; Yanyan Li – Educational Technology Research and Development, 2025
Collaboration scripts are widely employed in online collaborative learning to enhance student engagement and facilitate collaboration. However, the optimal level of scripting remains a subject of debate. This study aims to address this issue by designing and developing different types of collaborative scripts implemented through conversational…
Descriptors: Artificial Intelligence, Scripts, Learner Engagement, Electronic Learning
Tim Kühl; Felicia Teske; Martin Merkt; Christina Sondermann – Educational Technology Research and Development, 2025
The empirical evidence concerning the question whether an instructor should be presented on online lecture slides is equivocal and two lines of theoretical reasoning exist. On the one hand, the instructor may distract from the content, thereby hampering learning; on the other hand, the instructor may function as a social cue that triggers a more…
Descriptors: Lecture Method, Visual Aids, Online Courses, Attention Control
Hoi, Vo Ngoc – Educational Technology Research and Development, 2022
Identifying characteristics of an engaging online learning environment plays a crucial role in fostering student engagement and academic development in online learning. This body of research, however, has been impeded by the fragmentation with regards to the conceptualization and measurement of students' perception of characteristics of an…
Descriptors: Students, Social Cognition, Student Attitudes, Electronic Learning
Purarjomandlangrudi, Afrooz; Chen, David – Educational Technology Research and Development, 2020
One of the most pressing issues in online learning systems that have contributed to the failure of online education and student dropout is the lack of interaction. Investigating and exploring the different factors that influence learners' online interaction and engagement are crucial for e-learning success. This study proposes a research model to…
Descriptors: Personality Traits, Online Courses, Student Attitudes, College Students
Lawson, Alyssa P.; Mayer, Richard E.; Adamo-Villani, Nicoletta; Benes, Bedrich; Lei, Xingyu; Cheng, Justin – Educational Technology Research and Development, 2021
The positivity principle states that people learn better from instructors who display positive emotions rather than negative emotions. In two experiments, students viewed a short video lecture on a statistics topic in which an instructor stood next to a series of slides as she lectured and then they took either an immediate test (Experiment 1) or…
Descriptors: Positive Attitudes, Video Technology, Lecture Method, Statistics Education
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
Kapp, Karl M.; Valtchanov, Deltcho; Pastore, Ray – Educational Technology Research and Development, 2020
This study focused on the use of casual games to motivate learners in a corporate retail settings to engage in a online learning platform. The study analyzed two populations of learners who were using the learning platform. One group of learners was in a game condition. In this condition, the learners were provided the option to play a casual game…
Descriptors: Games, Game Based Learning, On the Job Training, Distributive Education
Tseng, Hungwei; Kuo, Yu-Chun; Walsh, Eamonn Joseph, Jr. – Educational Technology Research and Development, 2020
The present study was an attempt to help us reveal the characteristics and complexity of today's first-time online students in a higher education setting. Data were collected from undergraduate and graduate students enrolled in fully online courses for the first time during spring semester in the 2016-2017 academic year at a Southern university in…
Descriptors: Undergraduate Students, Graduate Students, Student Attitudes, Thinking Skills
Kahn, Peter; Everington, Lucy; Kelm, Kathleen; Reid, Iain; Watkins, Francine – Educational Technology Research and Development, 2017
It is important to develop understanding of what underpins the engagement of students in online learning environments. This article reports on a multiple case study that explored student engagement in a set of postgraduate degrees offered on a fully online basis. The study was based on a theorization of student engagement as the exercise of…
Descriptors: Graduate Students, Learner Engagement, Electronic Learning, Educational Environment
Lucht, Martina; Heidig, Steffi – Educational Technology Research and Development, 2013
This article describes HOPSCOTCH, a design concept for an "exer-learning game" to engage elementary school children in learning. Exer-learning is a new genre of digital learning games that combines playing and learning with physical activity (exercise). HOPSCOTCH is a first design concept for exer-learning games that can be applied to…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Computer Games
Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
Sullivan, Florence R.; Hamilton, Claire E.; Allessio, Danielle A.; Boit, Rachel J.; Deschamps, Alexandra D.; Sindelar, Tony; Vargas Ramos, German E.; Randall, Anthony; Wilson, Nicholas; Zhu, Yan – Educational Technology Research and Development, 2011
In this paper we report the results of a study which investigated the affordances of multi-user virtual environments (MUVEs) for collaborative learning from a design perspective. Utilizing a mixed methods approach, we conducted a comparative study of the effect of varying representational and interactional design features on a collaborative design…
Descriptors: Learner Engagement, Interaction, Child Development, Problem Solving
Arnone, Marilyn P.; Small, Ruth V.; Chauncey, Sarah A.; McKenna, H. Patricia – Educational Technology Research and Development, 2011
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new…
Descriptors: Personality Traits, Research Methodology, Learning Modalities, Learner Engagement
Erichsen, Elizabeth A.; Bolliger, Doris U. – Educational Technology Research and Development, 2011
A mixed-methodology approach was employed to gain a better understanding of international graduate students' perceptions of academic and social isolation, both in traditional and online environments, to see if these differ, and to explore suggestions for improving their sense of engagement within their learning communities. A survey was completed…
Descriptors: Graduate Students, Student Attitudes, Distance Education, Social Isolation
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