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Seufert, Tina; Wagner, Felix; Westphal, Julia – Instructional Science: An International Journal of the Learning Sciences, 2017
In some cases difficult-to-read learning materials lead to better performance than easy to-read materials. This phenomenon is called the disfluency effect and is attributed to a subjective feeling of task difficulty resulting in a deeper learning approach. In two studies (n[subscript 1] = 67, n[subscript 2] = 73) we investigated the impact of…
Descriptors: Instructional Materials, Readability, Difficulty Level, Cognitive Processes
Spector, J. Michael; Kim, ChanMin – Australian Journal of Education, 2014
The concept of intentional learning is well established in the educational community. Intentional learning implies that there is a recognized learning goal and that those involved are rational agents who can make choices with regard to achieving that goal. There are typically two different kinds of people involved in a learning situation--learners…
Descriptors: Intentional Learning, Educational Technology, Technology Integration, Goal Orientation
Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei – Educational Technology, 2015
Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…
Descriptors: Educational Games, Educational Technology, Instructional Effectiveness, Time on Task
Tabbers, Huib K.; de Koeijer, Bastiaan – Instructional Science: An International Journal of the Learning Sciences, 2010
The "interactivity principle" in multimedia learning states that giving learners control over pace and order of instructions decreases cognitive load and increases transfer performance. We tested this guideline by comparing a learner-paced instruction with a system-paced instruction. Time-on-task and interactive behavior were logged, and were also…
Descriptors: Educational Technology, Animation, Multimedia Instruction, Comparative Analysis