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Ya Xiao; Khe Foon Timothy Hew – British Journal of Educational Technology, 2024
Gamification has often been used to stimulate learner engagement via intangible rewards, such as virtual points and virtual badges, rather than material goods or benefits. However, not all learners value such intangible rewards; some express their desire to redeem intangible rewards for utilitarian resources or benefits. Although tangible rewards…
Descriptors: Students, Motivation, Rewards, Electronic Learning
Li, Siqiang; Liu, Quanlan; Guo, Shuang; Li, Yun; Chen, Fujia; Wang, Chunhong; Wang, Mingcheng; Liu, Junhe; Liu, Xianli; Wang, Duanhao; Li, Enzhong – Biochemistry and Molecular Biology Education, 2023
This study aimed to investigate the teaching effect of the blended BOPPPS based on an online and offline mixed teaching model ("B + BOPPPS") in the course of fermentation engineering in applied universities. The participants were 142 undergraduates majoring from the course of fermentation engineering in Food Science and Engineering in…
Descriptors: Teaching Models, College Students, Foreign Countries, Instructional Effectiveness
Zhiqun Ouyang; Yujun Jiang; Huying Liu – International Review of Research in Open and Distributed Learning, 2024
This study, which is quasi-experimental in nature, looks into how language learners' willingness to communicate and engagement in English as a foreign language (EFL) classrooms are affected by Duolingo. The control and experimental groups comprised two complete classes with forty EFL students. To compare learner engagement and communication…
Descriptors: Artificial Intelligence, Information Technology, English (Second Language), Communication Strategies
Kavitha Murthi; Yu-Lun Chen; Wendy Martin; Ariana Riccio; Kristie Patten – Research in Science Education, 2024
Current research underscores that there are only a few evidence-based programs that teach STEM (science, technology, engineering, and mathematics) as part of their curriculum, especially for autistic students. Even fewer programs focus on engineering and design learning. Hence, we developed an informal afterschool maker program to develop autistic…
Descriptors: Middle School Students, Autism Spectrum Disorders, STEM Education, After School Programs
Fatawi, Izzul; Degeng, I Nyoman Sudana; Setyosari, Punaji; Ulfa, Saida; Hirashima, Tsukasa – International Journal of Distance Education Technologies, 2020
One of the success factors in online learning is student engagement. Therefore, the use of technology to influence student engagement in meaningful and effective learning experiences is worthy for investigation. Concept mapping is an effective knowledge construction strategy to help students. This study investigates the influence of concept maps…
Descriptors: Concept Mapping, Distance Education, Learner Engagement, Formative Evaluation
Patterson, Dale – International Journal of Adult Vocational Education and Technology, 2019
The modern student exists in a highly technical and digitally driven educational world. Online delivery of courses and interactions, with the primary purpose of enhancing learning, and access to learning opportunities is becoming almost mainstream. Yet, despite the broad availability of online education courses and systems, the completion rates…
Descriptors: Electronic Learning, Human Body, Online Courses, Learner Engagement
Reed, Ryan; Smith, Daniel E. – Journal of Political Science Education, 2016
This project examines the utility of a particular course enhancement, Cengage's Aplia, and more generally interactive tools designed to facilitate reading in the introductory American government course. Using two control and two treatment sections of the course (one section each for two instructors) during the Fall 2013 term, we measured student…
Descriptors: United States Government (Course), Student Interests, Student Attitudes, Learner Engagement
Roser, Monique – Teachers and Curriculum, 2017
The increase in accessibility and demand for laptop computers and tablets has seen literacy in schools begin to transmogrify, due to the advances of modern digital technology. This is in part due (but not limited) to the growing need, acceptance and popularity, as the division between home use and that found in classroom learning environments is…
Descriptors: Reading Strategies, Reading Improvement, Influence of Technology, Handheld Devices
Wallace, Duane E.; Bodzin, Alec M. – Electronic Journal of Science Education, 2017
This quasi-experimental study examined how the approach of mobile learning and authentic practice (MobiLAP) may foster scientific citizenship among ninth grade students. It was hypothesized that students that form identities as citizen scientists may have more favorable attitudes to contribute to citizen science, have greater interest in science…
Descriptors: Scientific Literacy, Science Instruction, Teaching Methods, Electronic Learning
Guo, Wenge; Chen, Ye; Lei, Jing; Wen, Yan – Education Sciences, 2014
With a large-scale online K-12 teacher professional development course as the research context, this study examined the effects of facilitating feedback on online learners' cognitive engagement using quasi-experiment method. A total of 1,540 discussion messages from 110 learners (65 in the experimental group and 45 in the control group) were both…
Descriptors: Feedback (Response), Asynchronous Communication, Online Courses, Electronic Learning
Chen, Hong-Ren; Huang, Hui-Ling – Educational Technology & Society, 2010
Thanks to advanced developments in wireless technology, learners can now utilize digital learning websites at anytime and anywhere. Mobile learning captures more and more attention in the wave of digital learning. Evolving use of knowledge management plays an important role to enhance problem solving skills. Recently, innovative approaches for…
Descriptors: Electronic Learning, Handheld Devices, Knowledge Management, Problem Solving
Behrend, Tara S.; Thompson, Lori Foster – International Journal of Training and Development, 2012
Animated agents have the potential to increase engagement and learning during online training by acting as personalized tutors. However, little is known about the conditions that make these agents most effective. In this study, 183 e-learners completed a Microsoft Excel training course. Approximately half were assigned an agent with predetermined…
Descriptors: Computer Assisted Instruction, Self Efficacy, Learner Controlled Instruction, Feedback (Response)
Hirsh, Orit S. – ProQuest LLC, 2012
Student success in online learning is strongly affected by the learner's social presence. There is evidence that not all students benefit from the online learning environment, as it limits social interaction between the students. The purpose of this study was to examine the impact of Twitter, a social network application, on online class…
Descriptors: Community Colleges, Urban Schools, Correlation, Learner Engagement
Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
Shen, Pei-Di; Lee, Tsang-Hsiung; Tsai, Chia-Wen – Electronic Journal of e-Learning, 2007
Contrary to conventional expectations, the reality of computing education in Taiwan's vocational schools is not so practically oriented, and thus reveals much room for improvement. In this context, we conducted a quasi-experiment to examine the effects of applying web-based problem-based learning (PBL), web-based self-regulated learning (SRL), and…
Descriptors: Problem Based Learning, Computer Literacy, Web Based Instruction, Foreign Countries