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John Stewart; Kathleen Sheppard – International Journal of Designs for Learning, 2021
To combat high dropout rates and low motivation for online courses, we gamified a history of science course. To do so, we used an online educational program called 3DGameLab to convert what had been a well-liked face-to-face lecture and discussion course to an online format, for the purposes of long-distance teaching and learning. Within…
Descriptors: Game Based Learning, Curriculum Development, Science History, Online Courses
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Holle, Maxwell J.; Miller, Michael J. – Journal of Food Science Education, 2021
The number of online courses offered by universities in America continues to increase. Due to limited direct interactions with students, these courses can struggle to promote student engagement. Food science is uniquely situated for implementation of hands-on project-based learning opportunities since basic experiments can be performed in a…
Descriptors: Curriculum Development, Asynchronous Communication, Electronic Learning, Food
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Haddock, Laura; Cannon, Kristi; Grey, Earl – Professional Counselor, 2020
Computer-enhanced counselor education dates as far back as 1984, and since that time counselor training programs have expanded to include instructional delivery in traditional, hybrid, and fully online programs. While traditional schools still house a majority of accredited programs, the Council for Accreditation of Counseling and Related…
Descriptors: Counselor Training, Online Courses, Conventional Instruction, Delivery Systems
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Hawkes, Mark – Quarterly Review of Distance Education, 2007
Using collaborative critical reflection as an index, this study examines the asynchronous and face-to-face discourse of 28 suburban Chicago elementary teachers developing problem based learning (PBL) curriculum. Statistical analysis of the corpus produced by the 2 mediums shows that the asynchronous online network emerges as the medium of choice…
Descriptors: Electronic Learning, Curriculum Design, Online Courses, Problem Based Learning