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Xin Li; Yanyan Li; Rui Wang; Jiazhen Li – Educational Technology Research and Development, 2024
Collaborative engagement is a quality that contributes successful learning by examining social interactions among students. In natural contexts, online collaborative learning is an evolving process that is subject to fluctuation in how students engage in social interactions. However, few studies have explored the interplay and intertwining of…
Descriptors: Cooperative Learning, Learner Engagement, Cognitive Processes, Peer Relationship
Koryoe Anim-Wright – Higher Education Studies, 2024
Student engagement and student experience are two initiatives that higher education institutions usually pursue. However, the relationship between these two initiatives needs to be examined more adequately. Thus, this study assesses the effect of student engagement on the student experience. A survey research design was used to conduct the study.…
Descriptors: Learner Engagement, Student Experience, College Students, Cooperative Learning
Treasa Kearney; Chris Raddats; Lixian Qian – Innovations in Education and Teaching International, 2025
Within an international context, the role Online Learning Environments (OLEs) play in offering students opportunities to engage with other students to co-create positive experiences is complex. This paper examines the engagement facilitated by an OLE between students at a UK university and its Chinese partner. Findings show that OLEs can…
Descriptors: Electronic Learning, Educational Environment, Learner Engagement, Foreign Countries
Luarn, Pin; Chen, Chiao-Chieh; Chiu, Yu-Ping – International Journal of Game-Based Learning, 2023
The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control)…
Descriptors: Gamification, Educational Environment, Student Motivation, Learner Engagement
Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
Baker, Lewis A.; Spencely, Carol – Journal of Further and Higher Education, 2023
Hybrid approaches to teaching, where there is a proportion of online (asynchronous or synchronous) teaching as well as face-to-face synchronous teaching, were adopted almost ubiquitously by UK higher education institutions throughout the 2020/2021 academic year amidst disruption caused by national and international COVID-19 restrictions. One…
Descriptors: Blended Learning, Computer Software, Foreign Countries, Physical Sciences
Gray, Jennifer B. – Communication Teacher, 2023
Communication theory can be challenging to teach in an engaging manner. The following original teaching activity suggests a way to incorporate the phenomenon of escape rooms into your theory classroom. Courses: Communication Theory, Introduction to Communication. Objectives: In this activity, students will apply the basic tenets of several…
Descriptors: Teaching Methods, Educational Environment, Cooperative Learning, Problem Solving
Yang, Tingting – ProQuest LLC, 2023
The use of Virtual Reality (VR) as an educational tool is gaining attention due to its potential to provide immersive and authentic learning experiences. However, most schools cannot afford to provide individual access to VR, making VR-mediated group learning a promising solution for those with limited access to educational resources. Despite its…
Descriptors: Computer Simulation, Cooperative Learning, Educational Environment, Educational Technology
Lee, Hye Yeon; Ramsay, Crystal M.; Robert, Jenay – Journal of Learning Spaces, 2023
We explored how furnishings and technology impact pedagogical agility and student engagement across three flexible learning spaces. We collected various kinds of data from faculty and students teaching and learning in multiple classrooms, such as focus group interviews with students, faculty responses to reflection prompts, and pre- and…
Descriptors: Furniture, Educational Facilities Design, Technology Uses in Education, Learner Engagement
Clarke, Peter J.; Davis, Debra L.; Buckley, Ingrid A.; Potvin, Geoff; Thirunarayanan, Mandayam; Jones, Edward L. – ACM Transactions on Computing Education, 2022
There continues to be an increase in enrollments in various computing programs at academic institutions due to many job opportunities available in the information, communication, and technology sectors. This enrollment surge has presented several challenges in many Computer Science (CS), Information Technology (IT), and Software Engineering (SE)…
Descriptors: Learning Strategies, Learner Engagement, Computer Software Evaluation, Computer Science Education
Christen Priddie – Journal of College Student Development, 2024
Researchers continue to investigate the underrepresentation of Black undergraduate students in STEM majors. Hostile racial environments (George Mwangi et al., 2016) and the lack of culturally relevant resources (Johnson & Elliott, 2020) inform participation and persistence for Black students in STEM majors. The incorporation of collaborative…
Descriptors: Cooperative Learning, STEM Education, African American Students, Disproportionate Representation
Sakirulai Olufemi Isiaq; Louise Usher – Journal of Learning Development in Higher Education, 2025
This study explores postgraduate students' perceptions of the effectiveness of collaborative learning within computer-based environments. The research investigates the distinctions between collaborative learning and group work, examining how students' attitudes and behaviours differ, and the subsequent impact on learning outcomes. Findings reveal…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Computer Assisted Instruction
Angie L. Miller – Strategic National Arts Alumni Project, 2023
This article featuring SNAAP data was recently published in Creativity Research Journal. SNAAP research scientist, Angie Miller, at Indiana University Bloomington, used SNAAP data to explore whether exposure to creative coursework during one's time at their institution was able to predict several different career and arts involvement outcomes for…
Descriptors: Art Education, Undergraduate Students, Creativity, Creative Development
Shatha Mohammed Almalki – International Journal of Mobile and Blended Learning, 2024
This critical participatory action research explored undergraduate female Saudi students' perspectives on the implications of a self-organised learning environment (SOLE) via their mobile devices. Data was gathered from interviews and focus groups using a convenience sample of 27 undergraduate students and the researcher's reflective journals. The…
Descriptors: Student Attitudes, Individualized Instruction, Educational Environment, Handheld Devices
Natalie Nussli; Kevin Oh – Journal of Educational Technology Systems, 2024
This mixed-methods study captures multiple stakeholders' voices and experiences of a hybrid-flexible (HyFlex) learning environment. It juxtaposes different perceptions of learning experiences, equivalency, and interactions. Tutor strategies to facilitate communication across space are explored. Thirty-six undergraduate students experienced the…
Descriptors: Educational Environment, Blended Learning, Undergraduate Students, Synchronous Communication