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Anna Shostya – Journal of Economic Education, 2024
Kolb Learning Cycle Theory is employed in this study as a pedagogical framework to show how combining economics with photography can foster experiential learning. The author draws on her personal experience of teaching a course titled "Economic Issues through a Photographer's Lens" to undergraduate students in an urban setting. She…
Descriptors: Photography, Economics Education, Learning Theories, Teaching Methods
Ranken, Emily; Manyukhina, Yana; Wyse, Dominic; Bradbury, Alice – IOE, UCL's Faculty of Education and Society, 2023
A rapid evidence assessment (REA) about experiential learning in education was undertaken to synthesise research concerning children aged 4-14. The REA investigated the effects that approaches to experiential learning had on children's motivation, engagement, agency, wellbeing, and academic achievement. Database searches were carried out of the…
Descriptors: Young Children, Children, Adolescents, Experiential Learning
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Trolian, Teniell L.; Jach, Elizabeth A. – Journal of Experiential Education, 2020
Background: Applied learning approaches that require students to enact learning continue to be expanded to various contexts within higher education. Researchers have demonstrated an association between applied learning and positive outcomes for students. Purpose: This study examines the relationship between engagement in applied learning…
Descriptors: Learner Engagement, College Students, Experiential Learning, Learning Experience
Hummel, Hans G. K.; Nadolski, Rob J.; Eshuis, Jannes; Slootmaker, Aad; Storm, Jeroen – British Journal of Educational Technology, 2021
Introductory Psychology courses in Higher Education lack application of knowledge in solving work-based problems. We develop and study mini-games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and…
Descriptors: Educational Games, Game Based Learning, Introductory Courses, Psychology
Andres, Hayward – Journal of International Education in Business, 2020
Purpose: The purpose of this study is to investigate a theoretical framework that examines and extends understanding of the role of cognitive/information processing, learning motivation and learning task behaviors in facilitating student engagement, course persistence and academic performance. Design/methodology/approach: Student subjects were…
Descriptors: Active Learning, Self Efficacy, Learning Motivation, Academic Achievement
Zelechoski, Amanda D.; Riggs Romaine, Christina L.; Wolbransky, Melinda – Teaching of Psychology, 2017
Given the recent proliferation of undergraduate psychology and law courses, there is an increased need to empirically evaluate effective methods of teaching psycholegal material. The current study used a between- and within-subject design across four higher education institutions (N = 291 students) to evaluate the effectiveness of incorporating…
Descriptors: Undergraduate Students, Experiential Learning, Learning Activities, Psychology
Balan, Peter; Clark, Michele; Restall, Gregory – Education & Training, 2015
Purpose: Teaching methods such as Flipped Learning and Team-Based Learning require students to pre-learn course materials before a teaching session, because classroom exercises rely on students using self-gained knowledge. This is the reverse to "traditional" teaching when course materials are presented during a lecture, and students are…
Descriptors: Learning Activities, Introductory Courses, Qualitative Research, Entrepreneurship
Murphy, Timothy R. N.; Folgueiras Bertomeu, Pilar; Mannix McNamara, Patricia – Irish Educational Studies, 2016
This paper addresses the potential for engaged learning among final-year undergraduate Education Studies students at a new, post-1992. It discusses a case study analysis of a "Directed Experiential Learning" (DEL) intervention in the final year of an education studies degree designed to engage and motivate students and emphasise the…
Descriptors: Undergraduate Students, Learner Engagement, Case Studies, Experiential Learning
Samson, Patricia L. – Collected Essays on Learning and Teaching, 2015
Creative Problem-Solving (CPS) can be a transformative teaching methodology that supports a dialogical learning atmosphere that can transcend the traditional classroom and inspire excellence in students by linking real life experiences with the curriculum. It supports a sense of inquiry that incorporates both experiential learning and the…
Descriptors: Learner Engagement, Learning Strategies, Active Learning, Student Motivation
Sibthorp, Jim; Schumann, Scott; Gookin, John; Baynes, Sheila; Paisley, Karen; Rathunde, Kevin – Journal of Experiential Education, 2011
A critical element in lifelong learning is the self-regulation of motivation to learn. Learners without motivation to learn lack the drive to actively engage with ideas and content, even if they have the ability to learn. Motivation for sustained engagement can be considered a combination of goal-relevant motivation and experience-defined…
Descriptors: Lifelong Learning, Learning Motivation, Experiential Learning, College Students
Kabilan, Muhammad Kamarul; Kamarudin, Fadzliyati – English Teaching: Practice and Critique, 2010
This article reports on a teacher's experiment with Reader's Theatre (RT), an interactive play reading activity with elements of reading aloud, drama and theatre, for her 20 unmotivated learners of literature in a premier school in Malaysia. Using RT, the students staged Angela Wright's "Potato People". The procedures and design of the…
Descriptors: Foreign Countries, Learning Motivation, Directed Reading Activity, Experiential Learning
van der Hoeven Kraft, Katrien J.; Srogi, LeeAnn; Husman, Jenefer; Semken, Steven; Fuhrman, Miriam – Journal of Geoscience Education, 2011
To motivate student learning, the affective domain--emotion, attitude, and motivation--must be engaged. We propose a model that is specific to the geosciences with theoretical components of motivation and emotion from the field of educational psychology, and a term we are proposing, "connections with Earth" based on research in the…
Descriptors: Undergraduate Students, Geology, Earth Science, Introductory Courses
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness