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Christidamayani, Agatha Puri; Kristanto, Yosep Dwi – Online Submission, 2020
Posing high-quality problems is a critical skill to be possessed by students in learning mathematics. However, it is still limited in literature in answering whether problem posing learning model effective in improving students' learning achievement and motivation. Therefore, the present study aims to investigate the effect of problem posing…
Descriptors: Problem Solving, Academic Achievement, Student Motivation, Learning Motivation
Cabrera, Ignacio; Villalon, Jorge; Chavez, Jorge – IEEE Transactions on Education, 2017
In recent years, engineering education teachers have needed to incorporate technology-supported collaboration to enhance learning. Implementing these activities requires course redesign, which must be meticulous for their full potential to be reached. This can require a lot of work for first time users, which can be a barrier to implementation.…
Descriptors: Engineering Education, Programming, Introductory Courses, Learner Engagement
Miller, Tess – International Journal of STEM Education, 2018
Background: The purpose of this study was to measure the impact of interactive technology in the form of mathematical applications (apps) delivered using iPads on kindergarten children's learning of number sense in a play-based learning environment. Secondly, factors influencing the use of interactive technology in a play-based environment were…
Descriptors: Skill Development, Mathematics Skills, Numeracy, Kindergarten
High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices
Cukurbasi, Baris; Kiyici, Mubin – Educational Technology & Society, 2018
The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the qualitative research methods, was used within the scope of the study, the duration of which was 7 weeks. In order to choose the research group of the study,…
Descriptors: High School Students, Student Attitudes, Grade 10, Problem Based Learning
Veloo, Arsaythamby; Md-Ali, Ruzlan; Chairany, Sitie – Malaysian Journal of Learning and Instruction, 2016
Purpose: This paper was part of a larger study which looked into the effect of implementing Cooperative Teams-Games-Tournament (TGT) on understanding of and communication in mathematics. The study had identified the main and interaction effect of using Cooperative TGT for learning mathematics in religious secondary school classrooms. A…
Descriptors: Foreign Countries, Cooperative Learning, Teamwork, Games
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – Informatics in Education, 2015
Since pair programming appeared in the literature as an effective method of teaching computer programming, many systems were developed to cover the application of pair programming over distance. Today's systems serve personal, professional and educational purposes allowing distributed teams to work together on the same programming project. The…
Descriptors: Computer Science Education, Programming, Teamwork, Teaching Methods
Tlhoaele, Malefyane; Hofman, Adriaan; Winnips, Koos; Beetsma, Yta – Higher Education Research and Development, 2014
Interactive engagement (IE) is a process that promotes students' conceptual understanding through activities, combined with immediate feedback from peers and/or instructors. The present study investigates the impact of IE on students' academic performance, using the comprehensive model of educational effectiveness. Engineering students (n?=?158),…
Descriptors: Foreign Countries, College Students, Learner Engagement, Academic Achievement
Arguedas, Marta; Daradoumis, Thanasis; Xhafa, Fatos – Educational Technology & Society, 2016
Considering social and emotional competence in learning, "emotion awareness" aims to detect the emotions that students show during their learning interactions and make these emotions explicit to them. Being aware of their emotions, students become more conscious of their situation, what may prompt them to behavioral change. The main goal…
Descriptors: Student Motivation, Emotional Response, Self Concept, Consciousness Raising
Doolen, Toni L.; Biddlecombe, Erin – American Journal of Engineering Education, 2014
This study investigated the effect of cohort participation in a learning community and collaborative learning techniques on the success of first-year engineering students. Student success was measured as gains in knowledge, skills, and attitudes, student engagement, and persistence in engineering. The study group was comprised of students…
Descriptors: Engineering, Engineering Education, College Freshmen, Cooperative Learning
Tlhoaele, Malefyane; Suhre, Cor; Hofman, Adriaan – European Journal of Engineering Education, 2016
Cooperative learning may improve students' motivation, understanding of course concepts, and academic performance. This study therefore enhanced a cooperative, group-project learning technique with technology resources to determine whether doing so improved students' deep learning and performance. A sample of 118 engineering students, randomly…
Descriptors: Technology Uses in Education, Comprehension, Academic Achievement, Cooperative Learning
Boren, Rachel – ProQuest LLC, 2012
Problem-based learning (PBL) is an instructional approach that formed in medical school and holds students responsible for their learning as they solve a hypothetical real-world problem. Research on this instructional approach in K-12 settings is emerging, with most of the existing literature utilizing high school students and science. Few studies…
Descriptors: Mathematics Instruction, Learner Engagement, Self Efficacy, Elementary School Students