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Tirado-Morueta, Ramón; Berlanga-Fernández, Inmaculada; Vales-Villamarín, Helena; Guzmán Franco, Mª Dolores; Duarte-Hueros, Ana; Aguaded-Gómez, José Ignacio – Education and Information Technologies, 2020
The number of one-to-one mobile programs in elementary schools as a resource to substitute the textbook has become popular worldwide. However, findings of studies that seek to enable understanding of how the daily use of these mobile devices affects student's engagement in the classroom are heterogeneous. The authors utilized and adapted a…
Descriptors: Elementary School Students, Children, Learner Engagement, Handheld Devices
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Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
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Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2020
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The…
Descriptors: Educational Games, Computer Simulation, Game Based Learning, Handheld Devices
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Al-Siyabi, Muna Abdullah; Dimitriadi, Yota – International Journal of Mobile and Blended Learning, 2020
Mobile learning research has been flourishing to keep pace with the rapid technological advancement that has been invading all parts of modern life. There is a shortage of such research in Oman, especially in schools. The aim of this study is to uncover mLearning employment in schools in Oman by exploring two cases. The study investigates the…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology