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Showing 1 to 15 of 24 results Save | Export
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Aliabd Kadhum – Journal on English Language Teaching, 2024
This study explores the impact of mobile learning applications on the vocabulary acquisition, motivation, and engagement of Iraqi ESP medical students. This study was conducted with 60 students from Meisan University, who were randomly divided into an experimental group using the Quizlet mobile application and a control group following traditional…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Computer Oriented Programs
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Henry, Alastair – ELT Journal, 2022
In many contexts of contemporary ELT, the L2 can be widely encountered beyond the classroom. In these settings, teachers need to maximize opportunities for meaningful participation. Digital video production (DVP) provides one such opportunity. Little, however, is known about the types of DVP common in particular contexts of ELT, the extent to…
Descriptors: Learner Engagement, Handheld Devices, Computer Software, Video Technology
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Tai, Tzu-Yu; Chen, Howard Hao-Jan – Interactive Learning Environments, 2023
Willingness to communicate (WTC) is considered to be an important factor contributing to successful foreign language learning. Many studies aim at finding effective tools for enhancing WTC. With the support of AI and Automatic Speech Recognition technology, intelligent personal assistants (IPAs) seem to have potentials in improving foreign…
Descriptors: Grade 8, English (Second Language), English Language Learners, Language Attitudes
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Stockwell, Glenn – English Teaching, 2021
Mobile-assisted language learning has expanded beyond relatively humble beginnings of replicating computer-based activities assigned in formal language learning contexts, and it now often consists of a complex mix of formal and informal learning activities that take place at different times and places throughout learners' daily lives. Decisions…
Descriptors: Second Language Learning, Second Language Instruction, Learning Activities, Computer Assisted Instruction
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Ashtari, Sadaf; Taylor, Joseph – International Journal of Education and Development using Information and Communication Technology, 2021
The integration of game-based techniques, Internet, and mobile phone technology in teaching has been adapted recently in classes as a Game-based Classroom Response System (GCRS). Game-based technological tools can make the learning environment more appealing for students, increase their learning perception and level of engagement. This…
Descriptors: Game Based Learning, Audience Response Systems, Educational Technology, Handheld Devices
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Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
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Wang, Na; Chen, Juanwen; Tai, Mankin; Zhang, Jingyuan – Computer Assisted Language Learning, 2021
This article reports the design of a course blended through a small private online course in a Chinese university EFL context, with an emphasis on the blended learning environment created thereby and on learners' perceptions of their blended learning. In a survey-based approach, 1603 students' experiences of blended EFL learning in two consecutive…
Descriptors: Blended Learning, Online Courses, Second Language Learning, Second Language Instruction
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Huang, Hsin; Hwang, Gwo-Jen – Educational Technology & Society, 2019
Educating inpatients and their family members regarding patient safety and protection is an important and challenging task for nursing staff. However, the effects of the conventional patient instruction with printed materials are usually not as good as expected owing to the learners' low learning engagement. In this study, a learning…
Descriptors: Learner Engagement, Patients, Books, Electronic Publishing
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2020
In most cultural heritage courses, students physically visit several renowned heritage sites for educational purposes. However, because of time and manpower limitations, many teachers use traditional outdoor instruction methods to transmit vital information regarding these sites and buildings. This approach could result in students merely…
Descriptors: Cultural Education, Historic Sites, Outdoor Education, Computer Simulation
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Kuo, Fon-Chu; Chen, Jun-Ming; Chu, Hui-Chun; Yang, Kai-Hsiang; Chen, Yi-Hsuan – International Journal of Distance Education Technologies, 2017
Peer-assessment and video comment-sharing are effective learning strategies for students to receive feedback on their learning. Researchers have emphasized the need for well-designed peer involvement in order to improve students' abilities in the cognitive and affective domains. Although student perceptions of peer-assessment have been studied…
Descriptors: Physical Education, Peer Evaluation, Learning Strategies, Feedback (Response)
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Kukulska-Hulme, Agnes; Viberg, Olga – British Journal of Educational Technology, 2018
This paper presents a review of mobile collaborative language learning studies published in 2012-16 with the aim to improve understanding of how mobile technologies have been used to support collaborative learning among second and foreign language students. We identify affordances, general pedagogical approaches, second- and foreign-language…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
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Sun, Jerry Chih-Yuan; Hsieh, Pei-Hsun – Educational Technology & Society, 2018
This study combined the gamification element and an interactive response system (IRS) in the development of a gamified IRS, and examined its effects on the intrinsic and extrinsic motivation, engagement, and attention of junior high school students when learning English. The quasi-experimental research method comprised the scales for measuring…
Descriptors: Educational Games, Audience Response Systems, Learning Motivation, Learner Engagement
Arnold, Bradley A. – ProQuest LLC, 2018
The purpose of this qualitative case study was to develop descriptions of how teenage students remain engaged in learning while using mobile technology. Developments in technology have expanded learning contexts and provided learners with improved capacities to connect with others to exchange, gain, and construct knowledge. Developments in…
Descriptors: Middle School Students, Telecommunications, Learning Activities, Qualitative Research
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Phillips, Birgit – IAFOR Journal of Education, 2017
Podcasts are a useful tool for developing speaking skills in language acquisition settings, particularly within the context of the emerging Mobile Assisted Language Learning (MALL). While much research has emphasized the effectiveness of teacher-produced podcasts, this study seeks to address the gap in knowledge on student-generated podcasts in…
Descriptors: Foreign Countries, Student Developed Materials, Handheld Devices, Audio Equipment
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Ganapathy, Malina; Seetharam, Saundravalli A/P – Advances in Language and Literary Studies, 2016
In today's globalised digital era, students are inevitably engaged in various multimodal texts due to their active participation in social media and frequent usage of mobile devices on a daily basis. Such daily activities advocate the need for a transformation in the teaching and learning of ESL lessons in order to promote students' capabilities…
Descriptors: Foreign Countries, English Language Learners, English (Second Language), Private Schools
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