Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Foreign Countries | 6 |
Game Based Learning | 6 |
Interdisciplinary Approach | 6 |
Learner Engagement | 6 |
Instructional Effectiveness | 3 |
STEM Education | 3 |
Blended Learning | 2 |
Competition | 2 |
Computation | 2 |
Computer Games | 2 |
Creativity | 2 |
More ▼ |
Source
Association for Educational… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
International Journal of… | 1 |
Journal of Educational… | 1 |
Teachers and Curriculum | 1 |
Author
Adam Barnard | 1 |
Akcanca, Nur | 1 |
Aysegul Akcay Kavakoglu | 1 |
Beate Schrank | 1 |
Diana Mariana Cocarta | 1 |
Gloria Mittmann | 1 |
Hall, Tanithe | 1 |
Ifenthaler, Dirk, Ed. | 1 |
Imge Akcakaya Waite | 1 |
Isaías, Pedro, Ed. | 1 |
Kate Woodcock | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Collected Works - Proceedings | 2 |
Education Level
Audience
Location
Turkey | 2 |
Austria | 1 |
Europe | 1 |
Ghana | 1 |
Japan | 1 |
Kentucky | 1 |
Latvia | 1 |
Malaysia | 1 |
New Zealand | 1 |
Nigeria | 1 |
Russia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Imge Akcakaya Waite; Aysegul Akcay Kavakoglu; Lacramioara Diana Robescu; Diana Mariana Cocarta; Liana Ioana Vuta – International Journal of Sustainability in Higher Education, 2024
Purpose: This study aims to enhance integration of game-based learning (GBL) as a tool for conveying intricate circular economy (CE) concepts effectively into international and interdisciplinary higher education collaborations for the development of sustainable communities. Design/methodology/approach: A series of game-based workshops by the…
Descriptors: Game Based Learning, Educational Cooperation, Interdisciplinary Approach, Foreign Countries
Hall, Tanithe – Teachers and Curriculum, 2021
This article explains a case study undertaken for the purposes of answering the research questions: What does STEM education look like in a Year 7/8 New Zealand classroom? How do Year 7/8 students engage in the interdisciplinary approach of STEM education? Do/how do students value STEM learning in contrast to individual subject learning? This case…
Descriptors: STEM Education, Grade 7, Grade 8, Value Judgment
Gloria Mittmann; Adam Barnard; Sonja Zehetmayer; Simon Wimmer; Vanessa Zehetner; Sylvia Doerfler; Kate Woodcock; Beate Schrank – International Journal of Game-Based Learning, 2024
Early adolescence is a major time for friendship development, and interpersonal emotion regulation (iER) is a vital skill for social interactions. Serious games are an exciting way to engage young people with psychoeducational content. The authors developed a serious game teaching iER strategies to early adolescents in an interdisciplinary and…
Descriptors: Foreign Countries, Middle School Students, Educational Games, Computer Games
Türk, Asena; Akcanca, Nur – Journal of Educational Leadership and Policy Studies, 2021
It is a controversial issue that magnetism is an interesting topic for children but also the concept is too abstract for the preschoolers. In this study, an action research is conducted that examines whether the designed intervention program based on STEM can be beneficial for 5-6 years old children to learn more about the specific features of the…
Descriptors: STEM Education, Kindergarten, Preschool Children, Curriculum Implementation
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 37 papers dealing…
Descriptors: Educational Technology, Technology Uses in Education, Research and Development, Elementary Education
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education