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Bolsen, Toby; Evans, Michael; Fleming, Anna McCaghren – Journal of Political Science Education, 2016
This article reports results from a large study comparing four different approaches to teaching Introduction to American Government: (1) traditional, a paper textbook with 100% face-to-face lecture-style teaching; (2) breakout, a paper textbook with 50% face-to-face lecture-style teaching and 50% face-to-face small-group breakout discussion…
Descriptors: Comparative Analysis, Online Courses, Conventional Instruction, United States Government (Course)
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Gross, Benjamin; Marinari, Maddalena; Hoffman, Mike; DeSimone, Kimberly; Burke, Peggy – Educational Research Quarterly, 2015
In this paper, the authors find empirical support for the effectiveness of the flipped classroom model. Using a quasi-experimental method, the authors compared students enrolled in flipped courses to their counterparts in more traditional lecture-based ones. A survey instrument was constructed to study how these two different groups of students…
Descriptors: Student Satisfaction, Classroom Environment, Classroom Techniques, Quasiexperimental Design
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Webster, Donald R.; Majerich, David M.; Madden, Amanda G. – Advances in Engineering Education, 2016
A flipped classroom approach was implemented in an undergraduate fluid mechanics course. Students watched short, online video lectures before class, participated in active in-class problem solving sessions (in pairs), and completed individualized online quizzes weekly. In-class activities were designed to develop problem-solving skills and teach…
Descriptors: Mechanics (Physics), Undergraduate Students, Electronic Learning, Multimedia Materials
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method
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Yadav, Aman; Beckerman, Janna L. – Journal of Natural Resources and Life Sciences Education, 2009
Case studies have been used in undergraduate science education as a way to develop students' critical thinking and problem-solving skills. However, little empirical evidence exists on whether this teaching method is having the desired impact on students in plant pathology courses. This study evaluated the influence of the case teaching method on…
Descriptors: Plants (Botany), Student Attitudes, Pathology, Problem Solving
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Aagard, Hans; Bowen, Kyle; Olesova, Larisa – EDUCAUSE Quarterly, 2010
Despite their flaws as teaching and learning environments, large lectures remain a standard teaching approach because of their relatively low cost, ease of preparation, and long tradition in education. Research shows that active inquiry yields positive results in learning outcomes, and one way to make the large lecture class more active and…
Descriptors: Lecture Method, College Faculty, Audience Response, Synchronous Communication